Maya 2025 review: lacks innovation but a solid update By Paul Hatton published 3 May 24 Does this year's animation, modelling, simulation and rendering toolset impress?
3ds Max 2025 review: a solid update but don't expect new tools By Paul Hatton published 2 May 24 Workflow and speed improvements dominate.
How to use Blender (and ChatGPT) to level up your video game assets By Mihai Dobrin published 1 May 24 Upgrading the assets for hit video game Total War: Pharaoh
Marvelous Designer 2024 review: now with improved Unreal Engine 5 support By Paul Hatton published 1 May 24 Creating lifelike 3D clothes just became even easier.
Nvidia RTX 4080 Super review: one of the fastest GPUs I've used By Rob Redman published 29 April 24 Looking to upgrade? This is the GPU you need.
How to sculpt a reptilian creature using ZBrush, Maya and Substance 3D By Richard Jusuf published 29 April 24 Use a mix of software to craft a production-ready character.
I’ve been waiting for a 3D printer like the Anycubic Kobra 3 Combo By Beth Nicholls published 28 April 24 Anycubic's new 3D printer solves a lot of problems for beginners, and has new exclusive Pantone filament colours.
Uncovering the secrets behind Rebel Moon: Part One – A Child of Fire By Trevor Hogg published 27 April 24 Production designers Stephen Swain and Stefan Dechant discuss bringing Zack Synder's world to life.
How to create realistic game interiors in Unreal Engine 5 By Maxim Dorokhov published 26 April 24 Maxim Dorokhov shows how to make realistic gaming interiors in Unreal Engine 5, using the apartment from Silent Hill 4.
Designing the giddy Art Nouveau fantasy world of new game Our Brilliant Ruin By Ian Dean published 12 April 24 "We've embraced the chaos," says art director Andy Foltz.
Inside the art of Annibale Siconolfi By Paul Hatton published 7 April 24 The Italian artist’s architectural background, the design philosophies behind his work, and why he’s a supporter of NFTs.
Canada Water Dockside unveils stylish new identity By Natalie Fear published 4 April 24 SomeOne embraces nature to breathe life into its design.
The most 3D-printed Pokémon has been revealed, and it wasn't my first choice By Beth Nicholls published 1 April 24 Who's that Pokémon? It's...Cubone!
These new Maya and 3ds Max 2025 tools will save you time By Ian Dean published 27 March 24 Autodesk reveals improvements to its best 3D modelling and animation tools.
Blender is testing a store for free assets, I'm sold By Ian Dean published 21 March 24 Blender Extensions will offer free downloads to all.
How to make a HueForge 3D print in 7 steps By Beth Nicholls published 12 March 24 Here's how I converted my Spider-Punk image into a 3D-printed masterpiece (kind of).
Don't fear AI art tools, they could be a digital artist's ally By Martin Nebelong published 29 February 24 We need to find ways to reclaim how, where and why AI art tools are used.
I 3D printed a hexagon shelf for my game room and I love it By Beth Nicholls published 25 February 24 And it's great for displaying Funko Pops too.
Making The Lost Legends of Redwall: The Scout Anthology, and why size matters By Ian Dean published 24 February 24 Bringing life to Brian Jacques' classic fantasy books.