Check out this monstrous trailer for a VFX school

"3D College contacted me and asked me if I could come up with a cool idea that would suit the students' skill set as well as attract new students to the school once it was completed," says director Henrik Bjerregaard Clausen.

"For the students I believe ZBrush was the most powerful tool in their arsenal: it leaves you free to not worry too much about the technical aspects of modelling, but focus on what we needed for the film - details, lots and lots of details.

"Our scene files became increasingly heavy due to the massive amounts of polygons on all objects. Especially the third opening shot where the huge trail leading up to the pile of skulls is revealed. We used a combination of V-Ray proxies and MultiScatter to be able to manage and render the scene. Even with a lot of optimisation, the scene file for that shot ended up in excess of 2GB.

"Another challenge was simulating the pile of skulls. This was achieved by exporting a heavily decimated version of each skull (there are three separate types in the film) and then optimising that further in Max, welding vertices together until we had a tight shape for each of them. These were then stacked in columns of instances, simulated using MassFX and finally changed to their original high-poly versions before lighting and rendering. A similar proxy approach was used for any object pushing the skulls around - like the claw or the back of the beast."

This article originally appeared in 3D World issue 173.

Liked this? Read these!

What do you make of this trailer? Tell us in the comments!

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS
Creative Bloq Staff
All things Creative Bloq

The Creative Bloq team is made up of a group of art and design enthusiasts, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson, Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The ImagineFX magazine team also pitch in, ensuring that content from leading digital art publication ImagineFX is represented on Creative Bloq.