Latest about VFX & CGI

How two Star Trek fans made three films using Unreal Engine and just an iPhone
By Ian Dean published
The growing importance of new tech like Lightcraft Jetset for indie filmmaking.

How The Dinosaurs' VFX helped audiences travel across vast spans of time
By Joe Foley published
Lux Aeterna explains its cinematic approach to natural history storytelling.

How Unreal Engine and Houdini power the VFX of Surviving Earth
By James Clarke published
Milk VFX visualised 450 million years of Earth’s lost worlds.

Believe it or not, that 'VFX fail' in The Punisher special was filmed with a real stuntman
By Joe Foley published
Some were convinced it was AI.

How to make VFX actually funny – 6 slapstick lessons from The Naked Gun
By Ian Dean published
VFX supervisor Javier Menéndez reveals how to use CG for comedy.

From Star Wars to Superman, how Industrial Light & Magic's art team pictures possibilities on screen
By James Clarke published
Supervising art director Jason Horley reveals all about ILM's concept art culture.

How facial performance capture has evolved from Avengers Infinity War to The Fantastic Four First Steps
By James Clarke published
Visual Effects Supervisor Phil Cramer discusses how advances in Digital Domain's Masquerade are shaping VFX.

From Avatar to KPop Demon Hunters, the 2026 VES Awards winners in full
By Joe Foley published
See who won best character design.
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