The best upcoming VFX films of 2024 By Tanya Combrinck published 18 March 24 Follow the amazing work of top visual effects studios with our handy guide to the biggest VFX films coming out this year.
Vertex 2024 tickets now on sale! By Ian Dean published 18 March 24 VFX, game art, animation and more – grab your tickets to 2024's ultimate new event for the CG art community.
The best drawing tablets for animation in March 2024 By Jon Stapley last updated 17 March 24 Our guide includes top choices from Wacom, Huion and more.
The new Spider-Man logo gives me high hopes for the animated series By Joseph Foley published 14 March 24 Spider-Man: Freshman Year is still alive (under a new name).
"It was a big challenge since we had limited FX experience": How we made VES Award winner Silhouette By Joseph Foley published 12 March 24 The Visual Effects Society student winners tell us how they created their beautiful short film.
Find your tribe at Vertex By Tanya Combrinck published 10 March 24 Join us to connect and learn at the ultimate festival of digital art, animation and VFX.
Was Chel DreamWorks' most inappropriate female character design? By Joseph Foley published 8 March 24 Concept art shows The Road to El Dorado heroine almost wore even less.
The creative industries still have a gender problem. What can we do about it? By Rosie Hilder published 8 March 24 Creatives in the design and VFX industries offer their thoughts on 'the baby question', leadership, pay gaps and more.
The Wild Robot trailer is a masterclass in stunning animation By Natalie Fear published 6 March 24 Illumination, take notes.
Nightdive Studios are masters of retro game remakes - this is how it's done By Lewis Packwood published 29 February 24 Here's how the best retro game remakes are made.
Masking the Merc with a Mouth: How Deadpool's expression got animated By Beth Nicholls, Alice Pattillo published 28 February 24 Wētā FX needed to translate Deadpool’s sense of humour through his disguise.
Star Wars VFX studio Whiskytree is bucking the downturn and expanding By Ian Dean published 27 February 24 Whiskytree CEO Jonathan Harb explains why the future is bright for small VFX teams.
How to turn your illustrations into stop-motion animation: 10 expert tips By Lauren John published 25 February 24 Tips and tricks to help you get started in stop motion animation.
Making The Lost Legends of Redwall: The Scout Anthology, and why size matters By Ian Dean published 24 February 24 Bringing life to Brian Jacques' classic fantasy books.
Framestore experts explain key VFX jobs on projects like Barbie By Ian Dean published 23 February 24 To demystify the VFX industry we spoke to some of the team (or is it their dolls?) who've worked on projects like Barbie.
Brothers: A Tale of Two Sons Remake - 'breathing life and depth' into a cult classic By Ian Dean published 21 February 24 How Unreal Engine 5 is enhancing a game design classic.
"Hell, yeah," fans react to X-Men '97 poster By Joseph Foley published 17 February 24 '90s kids rejoice.
A day in the life: FutureWorks' visualisation director Sanjay Trimbakkar By Ian Dean published 15 February 24 Recognising the international nature of the VFX industry.
Duncan Jones' new Rogue Trooper movie will use Unreal Engine 5 By Ian Dean published 29 January 24 The 2000AD strip gets Epic.