Nightdive Studios are masters of retro game remakes - this is how it's done By Lewis Packwood published 29 February 24 Here's how the best retro game remakes are made.
Masking the Merc with a Mouth: How Deadpool's expression got animated By Beth Nicholls, Alice Pattillo published 28 February 24 Wētā FX needed to translate Deadpool’s sense of humour through his disguise.
Star Wars VFX studio Whiskytree is bucking the downturn and expanding By Ian Dean published 27 February 24 Whiskytree CEO Jonathan Harb explains why the future is bright for small VFX teams.
How to turn your illustrations into stop-motion animation: 10 expert tips By Lauren John published 25 February 24 Tips and tricks to help you get started in stop motion animation.
Making The Lost Legends of Redwall: The Scout Anthology, and why size matters By Ian Dean published 24 February 24 Bringing life to Brian Jacques' classic fantasy books.
Framestore experts explain key VFX jobs on projects like Barbie By Ian Dean published 23 February 24 To demystify the VFX industry we spoke to some of the team (or is it their dolls?) who've worked on projects like Barbie.
Brothers: A Tale of Two Sons Remake - 'breathing life and depth' into a cult classic By Ian Dean published 21 February 24 How Unreal Engine 5 is enhancing a game design classic.
"Hell, yeah," fans react to X-Men '97 poster By Joseph Foley published 17 February 24 '90s kids rejoice.
A day in the life: FutureWorks' visualisation director Sanjay Trimbakkar By Ian Dean published 15 February 24 Recognising the international nature of the VFX industry.
Duncan Jones' new Rogue Trooper movie will use Unreal Engine 5 By Ian Dean published 29 January 24 The 2000AD strip gets Epic.
Disney and Hyundai made a car (and it's covered in hidden Mickeys, obviously) By Natalie Fear published 24 January 24 Can you spot them all?
ZBrush: everything you need to know By Paul Hatton published 21 January 24 Get started in ZBrush, the 3D sculpting and painting app, with our pro 3D artist.
"The demand in the field is crazy – it's a very strong career path," says Adobe's senior director of 3D By Georgia Coggan published 12 January 24 'People don't realise so much of what you see today is 3D.'
Whoops… Prince of Persia: The Lost Crown will have an NPC voiced by AI By Ian Dean published 12 January 24 A mistake?
Procreate Dreams: everything you need to know By Ian Dean last updated 11 January 24 Animation is more accessible with Procreate Dreams, our expert core details the features of this new iPad app.
Revealing the VFX behind Ridley Scott's Napoleon - "he's just an incredible artist" By Ian Dean published 10 January 24 MPC's Charley Henley discusses working with Ridley Scott and the 'no CG' debate.
Studio Ghibli's latest New Year’s illustration is my favourite Miyazaki design yet By Natalie Fear published 9 January 24 It celebrates the year of the dragon.
Stop motion video game Harold Halibut is Wes Anderson meets Monkey Island - here's why its "artists first production values" matter By Ian Dean last updated 8 January 24 One of 2024's most anticipated games.
Nvidia Iray review: a physically based rendering solution for Nvidia die-hards By Paul Hatton published 3 January 24 Physical lighting and materials take centre stage in this renderer from Nvidia.