3D artist Cornelius Dämmrich says he "loses his mind" and "constantly burns out during projects" By Paul Hatton published 17 May 24 Coping with with the stress of creativity.
"We have a lot of stories to tell," says SPINE director Dmitry Pimenov as he talks about the game is being spun into comics, web series and more By Lewis Packwood published 17 May 24 The transmedia ambitions of SPINE.
"Unreal Engine 5 offers unprecedented creative freedom" - the art director behind gun fu game SPINE loves Epic's tech By Lewis Packwood last updated 17 May 24 This art team's designing with ambition.
Artist in Residence: inside the bustling studio of Marvel, Netflix and Disney artist Charles Ratteray By Ian Dean published 16 May 24 Library meets laboratory in this artist’s studio.
"Less is always more in animation": a day in the life of senior animator Jonathan Pui By Rosie Hilder published 16 May 24 Jonathan shares how to craft the perfect showreel, plus why it's vital to educate clients on animation.
Inside Lux Aeterna: how AI tech and USD is helping to build CG wonders By Ian Dean published 15 May 24 "We're able to compete on a global level," says CEO Rob Hifle.
"A weird, wonderful and demanding job": How Gina Alessi made the graphic design in Apple TV's Manhunt By Ian Dean published 14 May 24 There's an art to recreating 19th century America.
"There's no substitute for hard work”: Warhammer’s Thomas Elliott on how to kickstart your art career By Natalie Fear published 5 May 24 The sci-fi and fantasy artist shares the importance of taking your time.
Don't hate me, but I think this new AI art tool could have a use By Ian Dean published 3 May 24 LeiaPix turns 2D art into 3D animation.
"Covid was really the making of us": A day in the life of syn co-founder Chris Newell By Rosie Hilder published 2 May 24 How the "horrible time" of Covid ended up shaping Leeds agency syn.
The tech that a creative art director can't live without By Beth Nicholls published 26 April 24 Anna Hollinrake spills the tea on the key tools and software she uses in her day-to-day work – and some options are surprising.
Should creatives work for free? That depends, says Jessica Hische By Rosie Hilder published 26 April 24 Lettering artist shares how to navigate getting paid.
Marvel artist Russell Dauterman's new book is a work of art By Ian Dean published 24 April 24 The Marvel artist celebrates a decade of comic art.
Designing the giddy Art Nouveau fantasy world of new game Our Brilliant Ruin By Ian Dean published 12 April 24 "We've embraced the chaos," says art director Andy Foltz.
"Running an agency is not for the faint-hearted": A day in the life of Red Setter founder Claire Blyth By Rosie Hilder published 5 April 24 Claire is passionate about changing the mindset of the design industry.
"Neurodivergence is a skill": A day in the life of partner Guy Cornet By Rosie Hilder published 2 April 24 Guy explains how his dyslexia has made him who he is today.
"Great work is not good enough to survive": A day in the life of TEMPLO co-founder Pali Palavathanan By Rosie Hilder published 26 March 24 We chat to the creative director and co-founder about running his own agency.
"AI can be used for good": A day in the life of senior UX/UI lead engineer Zuzanna Blasco By Rosie Hilder published 22 March 24 Expert explains how AI can help businesses grow.
"The most profound stories take years to tell," A day in the life of nature and humanity photographer Ami Vitale By Rosie Hilder published 13 March 24 Ami shares the lengths she goes to to capture stories, including how she dressed up as a panda.