Genigods: Nezha is China's answer to God of War in Unreal Engine 5

Genigods: Nezha
(Image credit: Genigods Lab)

At Gamescom 2026, from Opening Night Live to the Koelnmesse's packed show floor, you couldn't help but notice the rising prominence of Chinese studios with huge AAA ambitions, from NetEase's Ananta, which looks like anime GTA and everything else in the open-world kitchen sink, to Hoyoverse's pivot to hyper-realistic dark fantasy with the newly announced Nodsufall.

But while these examples are still rooted in the mobile free-to-play space, Genigods: Nezha is following the same premium AAA path that began with 2024's Black Myth: Wukong. Of course, just being a Chinese AAA game isn't enough, and Young Lau, Producer at Genigods Lab, is keenly aware of identifying the 'secret sauce' that sets Genigods: Nezha apart.

Genigods: Nezha

(Image credit: Genigods Lab)

"Before Black Myth: Wukong, there was no Chinese AAA, so that game is successful just by proving that it's the first Chinese AAA game," he tells me. "Then there's Phantom Blade Zero, and the secret sauce is that they are motion-capturing all their martial arts. For our game, we are tackling Chinese genesis myth, where we are fighting in the sky and on the ground, so our idea is a clash of the gods with unique relics."

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As Spirit Pearl, the first life forged by Nüwa, the Goddess of Life, you're battling against colossal gods on an epic quest to mend the shattered sky and seal the spacetime rifts opened up by the slumbering Genesis God Pangu. It's a lot to take in, especially if your grasp of Chinese genesis myth is a little rusty, but the easiest way to describe it is that this is China's version of God of War - or Goddess of War.

My hands-on demo at Gamescom is pretty brief, but it does a lot to condense what Genigods Lab is. It opens on a crimson desert seemingly scorched by ten suns from above, and it is here we meet our heroine Pearl as she fights an armoured boss referred to as The Rift-Cursed. (Read more of our Gamescom 2026 coverage.)

It's an early demonstration of its melee combat system that's easy enough to pull off auto-combos when mashing face buttons while holding the right bumper, and you can easily close in on the enemy, taking them into the air or back to the ground. "We want you to fight in the air and on the ground, but also from ground to air, air to ground, or air to air," says Lau.

Genigods: Nezha

(Image credit: Genigods Lab)

So far, Genigods: Nezha isn't a million miles away from other action games like Devil May Cry or God of War, though the aerial fighting also made me think of Dragon Ball Xenoverse, while Street Fighter 6's modern controls were an inspiration for the auto-combo system.

What's more intriguing is the tech that's making these clashes feel out of this world. A crucial part of Pearl is that she has been made from water and clay, and so these are elements you can see as her form shifts: the way liquid splashing effects come from her attacks, or a special move summons water particles in fluid motion.

Genigods: Nezha

(Image credit: Genigods Lab)

There are all kinds of particle effects going on, whether it's the dust and sand the boss kicks up when landing a stomping attack. And when we're on the especially painful receiving end of an attack, Pearl's vulnerable clay and water form is also exposed, along with her beating heart.

All these effects can, however, take their toll, and in this early work-in-progress build, there are evidently moments when both the resolution and framerate take a hit. Yet there's a lot of ambition behind what the studio is trying to achieve.

Referring to it as 'Cinematic Fluid Simulation' and using Vertex Animation Textures (VAT), Lau says the studio has essentially developed technology that can incorporate feature-film quality rendering effects into real-time rendering in Unreal Engine 5. In fact, the animation studio behind the blockbuster Ne Zha films (Ne Zha 2 broke global box office records to become the highest-grossing animated film of all time) developed this technology.

Genigods: Nezha

(Image credit: Genigods Lab)

Admittedly, it was harder to see this in the brief demo, and Lau was perhaps over-passionate to the point of exaggeration, as he claims, "I'm using animation movie technology to make graphics 1000 times faster." I instead had to rely on slides shown during my appointment, which compared animation effects of water and dust particles and showed how much smoother and more movie-like the studio's tech is.

Yet even without these details, I also feel that Genigods: Nezha is already distinct with its celestial art direction, with a recent trailer debuting at Gamescom Opening Night Live also showing colossal stone giants and multi-headed dragons, some of which you'll even be scaling akin to Shadow of the Colossus. Even this tutorial boss hides another layer, as it turns out you're just fighting his 'head' as a giant's body emerges beneath him from the sand in a later phase of the fight.

It's still early days, and Genigoids is only getting started; Nezha is the first of a planned trilogy. But even though it's also just been announced for Xbox Series X/S alongside PC and PS5, I wonder whether we'll have to wait for the PS6 and Microsoft's Project Helix, currently expected to arrive in 2028, to fully realise the vision this studio has planned.

Genigods: Nezha is coming to PC, PS5 and Xbox Series X/S, and you can wishlist now on Steam.

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Alan Wen
Video games journalist

Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.

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