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The essential digital art and design skills every creature designer needs
By Ian Dean published
Sojin Hwang, associate art director on New World: Aeternum, reveals what you need to make it in the games industry.

"True innovation is tech-agnostic”: a day in the life of Kiser Barnes
By Natalie Fear published
Red Antler's CCO discusses the metaverse and the importance of emotional resonance through thoughtful design.

ZBrush for iPad: 10 beginner tips to get started in mobile 3D modelling
By Glen Southern published
Pro advice to begin sculpting on iPad.

The best places to sell design online
By Joe Foley last updated
Make extra cash by using the best places to sell design online.

How to speed sculpt in ZBrush for iPad
By Glen Southern published
Glen Southern explains how to create a speed sculpt.

"You can’t teach someone to be creative”: a day in the life of Claudia Aggett
By Natalie Fear published
Fiasco's mid-weight designer discusses her pandemic post-grad experience and the importance of following your own path.

"Empathy is absolutely crucial for success": a day in the life of UX director Sam Drury
By Natalie Fear published
We caught up with Sam to discuss his work with UIC Digital and what the rise of AI means for the UX industry,

4 ways to set yourself up for good designer-client relationships
By Patrick Llewellyn published
From how to frame feedback to avoiding scope creep, here's how to sidestep issues and work smarter from day one
Daily design news, reviews, how-tos and more, as picked by the editors.