Here you'll find all the files, resources and video to accompany issue 213 of 3D World magazine.
To download the accompanying files for 3D World issue 213, simply click the link below each article and a zip file will automatically download the content to your Mac or PC.
If you've missed this issue or other editions of 3D World, order a copy here.
If you have any problems downloading this content, please email: ian.dean@futurenet.com.
Free! 6-hour Houdini video course
This issue, we’ve joined forces with Pluralsight (formerly known as Digital-Tutors) to offer you a comprehensive six-hour video training course.
This course is designed to teach you the workflow to create completely procedural setups that are both robust and controllable.
You will learn how to create sophisticated setups that are required to achieve a completely procedural sticky slime system.
First, you will learn to utilise Wrangle nodes extensively with VEX scripting to create a dynamic Sticky Constraint Solver that will be the driving force behind the whole system. In addition to the Sticky Constraint Solver, you will learn how Wrangle nodes can be used inside a DOP Network to control a Position-Based Dynamics Solver, otherwise known as the Grain Solver.
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Daily design news, reviews, how-tos and more, as picked by the editors.
Discover how Epic Games and Ninja Theory are changing the way film and game CG is made, with the advancement in real-time cinematography. Download Ninja Theory’s making of videos to see there process in action.
Mikalai Dzemiantsevich explains how he created the mech for his own video game project. Download his step-by-step images to get closer to his concept process.
Tutorial: Polish your workflow with Arnold for Maya
Zeno Pelgrims discusses the techniques he likes to use when creating cartoon scenes using Arnold for Maya. Follow his tutorial with the hi-res step-by-step art as well as his video guide to creating procedural dirt.
Antony Ward puts Maya’s updated modelling tools to the test as he builds a detailed steampunk-inspired portrait. Download his video walkthrough, scene files and step-by-step images to follow his workflow.
Vikrant J Dalal shares his tips and tricks to make this liquid splash using Realflow and 3ds Max. Download his hi-res step-by-step art as well as his video walkthrough.
Algerian freelance artist Mahmoud Amghar urges you to try different techniques to enhance your modelling process, and he reveals the tricks to mixing ZBrush and 3ds Max.
Tutorial: Get started in Lumberyard: Part 2 Terrain setup
Part two of Cirstyn Bech-Yagher’s game creation series explains how to block out and generate terrain for a video game level using Amazon’s new Lumberyard game engine.
This issue our artists tackle creating fuzzy materials in Maya, leather in V-Ray and modelling cartoon faces in ZBrush. Download the process images to follow along to there workflows.
Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.