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"People were getting lost": how The Backrooms' director used Blender to build a 30k-square-foot set
By Natalie Fear published
Director Kane Parsons discusses the meticulous creative process behind bringing the world to life.

Directive 8020's glossy, late-’90s sci-fi aesthetic gives it an edge
By Ian Dean published
My hands-on shows how smart art direction can reshape familiar horror tropes.

Saros review: a smarter, sharper evolution of Returnal’s best ideas
By Alan Wen published
A PS5-exclusive that blends retro headomism with Sony's cinematic gaming polish.

Gamers unlock access to thousands of free GameCube and Wii titles for Nintendo Switch
By Beth Nicholls published
Advanced emulation is still risky (though a lot less complicated) to navigate.

Rogue Trooper teaser raises hopes for the first Unreal Engine 5 movie
By Joe Foley published
Have they fixed fans' biggest complaint?

NEOGEO AES+ pre-orders are surging and sparking FOMO
By Ian Dean published
Don’t miss your shot at this retro revival – here's where to pre-order.

Stranger Things behind-the-scenes videos turn fans' assumptions Upside Down
By Joe Foley published
Fans thought they knew what was real.

Why Metal Slug still looks better than many modern games
By Ian Dean published
30 years on, this pixel art masterpiece refused to evolve, and that's why it still matters.
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