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Cheap game design tricks revealed: from Halo to Half Life
By Joe Foley published
A dev's shared the ingenious shortcuts used to create graphics on the cheap.

Turning architecture skills into epic Brutalist fantasy art
By Ian Dean published
How Tarmo Juhola balances his architectural work with epic game art.

How to smooth or harden your 3D models
By Ant Ward published
Quickly change the way a polygon model looks by adjusting its normals.

Indie game Relooted shows how Unreal Blueprints can empower artists
By Alan Wen published
Nyamakop's Ben Myres shares how Epic's tech helped make its upcoming Africanfuturism heist game.
Controversial new Overwatch character design has fans seeing double
By Joe Foley published
Some prefer the fan art and want Anran to be redesigned.

Unreal Engine 5.7 procedural content generation updates explained
By Joe Foley published
Epic's provided an overview of UE5's time-saving new PGC tools.

How the epic 12-year dev journey to make Sub-Species was saved by a switch to Unity
By Alan Wen published
The self-taught, two-person indie studio Howling Hamster reveals why Unity made all the difference.

This ex-Insomniac dev's game is a raucous tribute to '80s fantasy art
By Ian Dean published
ChainStaff is inspired by fantasy art legends Michael Whelan and Roger Dean.
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