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XPPen Pilot Pro review: an impressively engineered editing console with one frustrating flaw
By Paul Hatton Published
Why on earth are the left-hand-side buttons so difficult to reach?

Gareth Damian Martin explains why Signet City is such a big departure from Citizen Sleeper
By Steve Boxer Published
How a love of architecture, black-and-white photography and '80s social realism is shaping this unique sci-fi world.

Why Samsung’s £1,699 Galaxy XR headset just got a little less painful to buy
By Beth Nicholls Published
You can get £665 of software freebies plus an extra 10% off.

The future of digital characters isn’t just better graphics – it’s better performances
By James Clarke Published
From 007: First Light to Masters of the Universe, how performance capture is changing movies and games

This new Unreal Engine tool makes realistic oceans look ridiculously easy to create
By Ian Dean Published
William Faucher’s new tool could change how artists create oceans.

How to build quality 3D characters within the constraints of mobile game fidelity
By Oleh Bozhko Published
Oleh Bozhko, 3D Character Art Team Lead at Plarium, explains how to create 3D art when there are limited resources to work with.

Video tutorial series shows how to make a 3D game in free Godot Engine
By Joe Foley Published
Follow the course to create a finished Dungeon Crawler in just 20 hours.

How two filmmakers built a 300-shot VFX pipeline without a Hollywood studio
By Ian Dean Published
This Star Trek fan-film series uses DaVinci Resolve, Fusion, and Unreal Engine.
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