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What every game dev can learn from Mafia The Old Country's 'no swimming' controversy
By Joe Foley published
More mechanics don't always make a better game.

This wild retro-inspired game unleashes a novel artistic enemy
By Joe Foley published
ZOE Begone! is pure hand-drawn chaos.

Lightcraft’s Spark could finally give filmmakers the "Google Docs of 3D"
By Ian Dean published
This browser-based tech is opening new freedoms in how films are made.

The 3 most beautiful-looking games from Nintendo's Indie World showcase
By Joe Foley published
We don't have to wait long for one of them.

What kind of AI is acceptable in video game development?
By Joe Foley published
Veteran developer Brian Fargo weighs in on the debate.

People can't believe this 3D artwork isn't a photo – even after the artist provided proof
By Joe Foley published
Would you believe this was made in Blender?

How Toem 2 builds on its monochrome magic with a more confident vision
By Alan Wen published
Something We Made's Lucas Gullbo on creating a smoother and snappier sequel.

Disney's AI setbacks offer some hope for artists
By Joe Foley published
The House of Mouse worries about copyright when it comes to its own.
Daily design news, reviews, how-tos and more, as picked by the editors.