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How Avatar: The Last Airbender made water, earth and air appear to bend
By Joe Foley Published
See how those incredible complex visual effects were created.

Anycubic's best 3D printer hits its lowest price ever for 15 hours only
By Beth Nicholls Published
I'd hurry if you want to get the Kobra X for a steal.

This anime-themed game is like Katamari Damacy, Crazy Taxi and Tony Hawk rolled into one, with a mix of 2D anime, pixel art and Dreamcast-era 3D visuals – it shouldn’t work but does
By Alan Wen Published
Truck-Kun: Supporting Me from Another World is a lot.

Chaos just fixed one of the biggest problems with Gaussian Splats: you can finally relight them
By Ian Dean Published
The V-Ray update that could make Gaussian Splats far more useful for artists

I learned 5 fundamental truths of game art direction, which aren't always about art
By Alan Wen Published
What does a first-principles approach to game art direction look like?

Unity 7's most surprising advance isn't a feature upgrade
By Joe Foley Published
It promises to eliminate the biggest problem with updating to a new game engine.

Autodesk’s SIGGRAPH announcements look unrelated, but they all solve the same huge problem
By Ian Dean Published
New tools in 3ds Max, MotionMaker in Maya and Flow reveal where 3D creativity is heading.

A GTA 6 concept artist says you’re probably using too many tools – why the 80:20 rule is all you need
By Alan Wen Published
Senior concept artist Gargi Roy explains how to optimise concept art at Develop: Brighton.
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