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How Fumito Ueda, Mirror’s Edge and Blame! influenced Motorslice's surreal industrial world
By Ian Dean Last updated
How a two-person indie dev crafted a vast, interconnected world by hand.

How Unreal Engine and Houdini power the VFX of Surviving Earth
By James Clarke Published
Milk VFX visualised 450 million years of Earth’s lost worlds.

World Cup 2026 sparks nostalgia for FIFA 98 – and a bizarre new horror game
By Alan Wen Published
Jacob Jazz's Fear FA 98 is a smorgasbord of retro film, music and game influences.

Switch 2 Zelda: Ocarina of Time remake has some fans regretting what they wished for
By Joe Foley Published
Has Nintendo "hired this man" for an Unreal Engine 5 reimagining?

Why the Sega Rally creator thinks modern racing games lost their sense of fun
By Ian Dean Published
And how the new retro-inspired racer, 4PGP, is proving to be the exception.

“It feels like a world in my head”: designing the decayed cosmos of Necrophosis
By Ian Dean Published
Ares Dragonis explains how he uses decay, scale and silence to rethink horror game design.

Why the creators of Silent Planet look to ’90s grit for inspiration
By Ian Dean Published
Creative director James Alex Santoro explains what 'retro-inspired' actually means.

Fans want to send this new Stranger Things spin-off back to the Upside Down
By Joe Foley Published
The retro game isn't hitting the mark.
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