3D
Latest about 3D

Pokémon fans rejoice as the 'real' Pikachu returns
By Joe Foley published
Delightful anniversary animation is sparking fans' nostalgia.

How to use key, fill and rim lighting in 3D art
By Mike Griggs published
Mastering the real-world techniques that work even better in CG.

This weird bird game's art style takes me back to the '90s
By Joe Foley published
Being Food blends tattoo art, graffiti and retro cartoon influences in a chaotic collaged world.

This technique for making 2D pixel art look 3D is blowing people's minds
By Joe Foley published
Learn sprite stacking in 1 minute.

Why Big Hops avoids classic 3D platformer clichés to feel genuinely new
By Alan Wen published
Luckshot Games' Chris Wade explains why the team rejected retro-level design (but kept the Zelda influence).

I finally get the Labubu hype if I can play Doom on its face
By Joe Foley published
The popular toy finally has a purpose in life.

Apple's Vision Pro crisis goes from bad to worse
By Daniel John published
The company's headset upset continues.

Why Ghibli-inspired Planet of Lana II is "working against" Unity to achieve its unique 2.5D aesthetic
By Alan Wen published
Believability, not just pixel-art beauty, is the key to the sequel’s alien world.
Daily design news, reviews, how-tos and more, as picked by the editors.

