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How to create a standout retro game remake: an interview with Half-Life 2 RTX’s David Driver-Gomm
By Jon Stapley published
Sponsored by SCAN
The co-lead of Half-Life 2 RTX explains how NVIDIA RTX Remix has enabled his team to update a classic game for a new generation of players.

The future has arrived: I tried the most advanced glasses-free 3D display yet
By Lance Evans published
The Looking Glass 3D monitor feels so magical it shouldn't be real.

Blizzard's latest AI art controversy suggests the big game studios will never learn
By Joe Foley published
Will it ever get the message?

Dark Knight trilogy's David S. Goyer leads lineup exploring AI’s creative future
By Ian Dean published
Hollywood will descend on SIGGRAPH 2025.

Nintendo's 2D Donkey Kong Bananza loading screen artworks are a retro treat
By Joe Foley published
They make me smile every time.

How an iconic game faked a mirror and fooled me completely
By Ian Dean published
The old tricks used by game devs still wow me.

Houdini shares free workflows for game assets from Project Elderwood demo
By Joe Foley published
Check out the new cliff-generation pipeline and a tool for creating ruins.

Super Meat Boy 3D uses Unreal Engine 5 and a Mario twist to evolve the classic
By Alan Wen published
3D platformer indie studio Sluggerfly takes on its toughest challenge yet.
Daily design news, reviews, how-tos and more, as picked by the editors.