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How to iterate lighting for lookdev using Redshift and Cinema 4D
By Mike Griggs published
Discover quick tips and tricks for efficiently iterating lighting for Look Development with Redshift and Cinema 4D. Enhance your workflows and achieve captivating results in no time!

Maksym Haydar’s 'Memories' feels like a scene lifted from a graphic novel — rich with depth, detail and storytelling
By 3D World staff published
Maksym Haydar’s 'Memories' feels like a scene lifted from a graphic novel — rich with depth, detail and storytelling

How the new fantasy world of video game Absolum was created in collaboration with an animation studio
By Alan Wen published
Supamonks' Maxime Mary discusses comic influences and the challenge of merging animation and game design.

How to create cinematic cameras in KeyShot
By Paul Hatton published
Unlock the secrets to stunning visual storytelling by mastering the art of creating cinematic cameras in KeyShot

Find out how this 3D artist created his mysterious masterpiece 'Summoning' using Blender
By 3D World staff last updated
3D art of the week: Andis Reinbergs

Explore the story behind this 'Teenage Mutant Ninja Turtles Diorama', a stunning 3D render crafted in ZBrush
By 3D World staff last updated
3D art of the week: Sergio Khazov.

This Horizon Zero Dawn-inspired hard-surface model masterfully blends realism with intricate design
By 3D World staff published
3D art of the week: Nicolas Davin

The Midnight Walk is a 'cosy' stop-motion horror game completely made by hand
By Alan Wen published
Indie devs Moonhood's Klaus Lyngeled and Olov Redman have 3D scanned hundreds of hand-crafted models.
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