Chaos Corona 11 review: new procedural tools for a speedier workflow

Limited new features and a range of improvements make version 11 a slightly underwhelming release.

Chaos Corona 11
(Image: © Chaos)

Our Verdict

The fact that Chaos Corona 11 was only released five months after version 10 tells you everything about the extent of what is included. With only two new features and a small range of improvements, version 11 lacks any real punch that will get artists excited. Existing users would have expected more after the impressive 10 release and new users won't be flocking over because of what they've seen in this update.

For

  • Scattering improvements
  • Fantastic tiling tools
  • Pyro improvements

Against

  • Mostly improvements rather than new features
  • Only supported in 3ds Max and Cinema 4D

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Corona 11 system requirements

OS: 64-bit Microsoft Windows 10 or newer. macOS 10.14 or newer (Cinema 4D only)
Processor:
As fast a CPU as possible
Min. memory: 32 GB RAM, recommended 64 GB RAM
GPU: As fast a GPU as possible

Chaos Corona has been one of the most proactive renderers in recent years with Chaos Corona 11 coming out only five months after version 10. That is one short development cycle. In reality, it's hard to compare this activity with other rendering companies because they all have different opinions on what should constitute a full version upgrade compared to just an iterative update. V-Ray, for example, releases several updates between each major revision. 

The Verdict
7

out of 10

Chaos Corona 11

The fact that Chaos Corona 11 was only released five months after version 10 tells you everything about the extent of what is included. With only two new features and a small range of improvements, version 11 lacks any real punch that will get artists excited. Existing users would have expected more after the impressive 10 release and new users won't be flocking over because of what they've seen in this update.

Paul Hatton
Writer

Paul is a digital expert. In the 20 years since he graduated with a first-class honours degree in Computer Science, Paul has been actively involved in a variety of different tech and creative industries that make him the go-to guy for reviews, opinion pieces, and featured articles. With a particular love of all things visual, including photography, videography, and 3D visualisation Paul is never far from a camera or other piece of tech that gets his creative juices going. You'll also find his writing in other places, including Creative Bloq, Digital Camera World, and 3D World Magazine.