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The fastest way to get comfortable in 3D software
By Mike Griggs Published
Why Orbit, Pan, and Zoom are the three moves every 3D beginner must learn.

How to use lore to drive your character designs
By Lucas Lacerda Published
Lucas Lacerda uses a world-building approach to guide his design choices.

How to make a moody cyberpunk scene in Photoshop
By Oleg Topor Published
Oleg Topor shares the creative techniques he uses to portray a meeting of criminals in the depths of a futuristic city.

How I created the tense urban scenes in my graphic novel
By Raymond Tan Published
Light, shape and colour were key to crafting the ominous atmosphere.

How Photoshop filters helped me make the concept art for Spectre Divide
By Brandon Liao Published
Concept artist Brandon Liao gives insights into his visual development work.

How to go from rough sketch to stunning book cover art in three steps
By Ivan Shavrin, Joe Foley Published
Discover how Marvel and DC artist Ivan Shavrin brings the energy of his initial sketch to his final cover art.

How to smooth or harden your 3D models
By Ant Ward Published
Quickly change the way a polygon model looks by adjusting its normals.

Combining wildly different influences led to these unique animal-machine creature designs
By Max Froer Published
Max Froer renders a unique beast inspired by Half-Life 2, 80s-style machines and even custom PCs.
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