Tutorial
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How to use colour to create beastly character art in Photoshop
By Álvaro Jiménez published
Álvaro Jiménez shows us how he uses complementary colours to create a fierce demon for a miniatures brand.

How I made a 3D model of Singed from Arcane
By Yohan Houel published
Here's my process for translating Arcane's stylised shapes and painterly textures into a 3D model suitable for video game design.

How to mix traditional sketching and Blender together in modern creature design
By Matthieu Sarazin published
A drawing-first approach to character design can lead to more believable creatures.

How to use 3D models in concept art
By Misa Steinmetz published
Misa Steinmetz explains how she incorporates 3D techniques into her 2D workflow.

How a simple polygon skull can teach you 3D modelling fundamentals
By Ant Ward published
You can create anything using this easy process.

How I combine Blender and Photoshop to create painterly digital art
By Luis Carrasco published
A Sony concept artist reveals how he uses 3D and 2D tools to place the viewer trackside in a futuristic scene.

See how a Blizzard Entertainment artist paints a divine being
By Kiuyan Ran published
Kiuyan Ran shows how she uses light, contrast and colour to convey a god's mystery in this character art.

How to use key, fill and rim lighting in 3D art
By Mike Griggs published
Mastering the real-world techniques that work even better in CG.
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