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How Photoshop filters helped me make the concept art for Spectre Divide
By Brandon Liao published
Concept artist Brandon Liao gives insights into his visual development work.

How to go from rough sketch to stunning book cover art in three steps
By Ivan Shavrin, Joe Foley published
Discover how Marvel and DC artist Ivan Shavrin brings the energy of his initial sketch to his final cover art.

How to smooth or harden your 3D models
By Ant Ward published
Quickly change the way a polygon model looks by adjusting its normals.

Combining wildly different influences led to these unique animal-machine creature designs
By Max Froer published
Max Froer renders a unique beast inspired by Half-Life 2, 80s-style machines and even custom PCs.

How to use colour to create beastly character art in Photoshop
By Álvaro Jiménez published
Álvaro Jiménez shows us how he uses complementary colours to create a fierce demon for a miniatures brand.

How I made a 3D model of Singed from Arcane
By Yohan Houel published
Here's my process for translating Arcane's stylised shapes and painterly textures into a 3D model suitable for video game design.

How to mix traditional sketching and Blender together in modern creature design
By Matthieu Sarazin published
A drawing-first approach to character design can lead to more believable creatures.

How to use 3D models in concept art
By Misa Steinmetz published
Misa Steinmetz explains how she incorporates 3D techniques into her 2D workflow.
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