Why Super Mario Land felt different from the other games

The Super Mario Galaxy Movie reached cinemas last week, offering a love letter to an enduring game franchise that has spanned four decades. But while Mario celebrated its fortieth anniversary last year some still wonder why one game felt so different from the others.

In 1989, Super Mario Land was one of four launch titles for the Game Boy. The game felt different from the preceding trilogy of games (only two of which had been released outside of Japan at that point), and not only because of the handheld console's green-tinted monochrome palette and lower resolution.

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Why Super Mario Land Feels So Weird... 😵‍💫 - YouTube Why Super Mario Land Feels So Weird... 😵‍💫 - YouTube
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Gruz, known for his retro game documentaries on YouTube, notes that Super Mario Land was made by a different team at Nintendo, not the same developers that made the first three console games. Known as R&D1, they were the same team that made the Game Boy's hardware, while R&D2 worked on the main console and games.

This team built Mario from scratch within the severe technical limitations of the new handheld hardware, which included the Sharp LR35902 system on a chip and just 8KB of RAM.

The game was short, and the atmosphere was different, with mythological influences in the sphinx and jiangshi-like enemies, but, as Gruz, notes, it also totally worked. Despite later Mario games becoming much more elaborate, a lot of people still rate Super Mario Land as their favourite. It also gave us Princess Daisy, who would go on to become a character in the main Mario games.

If you're in need of a retro gaming fix, see our picks of the best retro games consoles and the best retro gaming handhelds.

Joe Foley
Freelance journalist and editor

Joe is a regular freelance journalist and editor at Creative Bloq. He writes news, features and buying guides and keeps track of the best equipment and software for creatives, from video editing programs to monitors and accessories. A veteran news writer and photographer, he now works as a project manager at the London and Buenos Aires-based design, production and branding agency Hermana Creatives. There he manages a team of designers, photographers and video editors who specialise in producing visual content and design assets for the hospitality sector. He also dances Argentine tango.

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