James has written about movies and popular culture since 2001. His books include Blue Eyed Cool: Paul Newman, Bodies in Heroic Motion: The Cinema of James Cameron, The Virgin Film Guide: Animated Films and The Year of the Geek. In addition to his books, James has written for magazines including 3D World and Imagine FX.
In addition to writing on film and animation, James teaches screenwriting. He has taught on the MA Screenwriting course at London Film School and is currently a Visiting Lecturer at Birmingham City University. He has worked as a Script Reader for the British Film Institute and as a tutor for the BFI Film Academy scheme.
Latest articles by James Clarke

By James Clarke Published
Framestore reveals its VFX secrets.

By James Clarke Published
Framestore reveals how Paddington's Peruvian bear-city was made.

By James Clarke Published
The best animated movies of the 50s chosen by today's professionals.

By James Clarke Published
Framestore's VFX team explain why the famous bear is so realistic.

By James Clarke Published
ILM made them incredibly lifelike.

By Ian Dean Published
I'm bewitched by ILM and John M. Chu's vision for Wicked's design.

By James Clarke Published
Cynthia Erivo was committed to the visual effects spectacle.

By James Clarke Published
ILM's VFX supervisor reveals how Oz's world was more.

By James Clarke Published
Celebrate the 50th anniversary of Dungeons & Dragons with a look at its rich tradition of fantasy illustration and digital art.

By James Clarke Published
Martine Bertrand, Senior Researcher in AI at DNEG, shares how the epic effects were created.

By James Clarke Published
Alexander Seaman, Visual Effects Supervisor at DNEG, reveals how he and his team met the challenge of creating a sense of place across millennia.

By James Clarke Published
Studio Ponoc founder Yoshiaki Nishimura discusses the anime adaptation of a whimsical children’s book.

By James Clarke Published
Shannon Tindle and co-director John Aoshima discuss the character design and visual style of the Netflix superhero movie.

By James Clarke Published
DNEG visual effects supervisor Xavier Bernasconi discusses working on high-flying WWII series.

By James Clarke Published
New creative director Archie Donato discusses the VFX and animation studio’s philosophy, leading a team, and the joy of creativity.

By James Clarke Published
Art advice from four digital art masters - Pascal Blanch, Andy Park, Hamish Frater and Rembert Montald.

By James Clarke Published
Wayfinder's creative director, Joe Madureira, and his team reveal the secrets in their concept art for the upcoming RPG.

By James Clarke Published
A behind-the-scenes peek at the new movie.

By James Clarke Published
A look back at the studio's past.

By James Clarke Published
Director Miguel Ortega explains how Unreal Engine 5 enabled the creation of the animated fable, The Voice in the Hollow.
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