James has written about movies and popular culture since 2001. His books include Blue Eyed Cool: Paul Newman, Bodies in Heroic Motion: The Cinema of James Cameron, The Virgin Film Guide: Animated Films and The Year of the Geek. In addition to his books, James has written for magazines including 3D World and Imagine FX.
In addition to writing on film and animation, James teaches screenwriting. He has taught on the MA Screenwriting course at London Film School and is currently a Visiting Lecturer at Birmingham City University. He has worked as a Script Reader for the British Film Institute and as a tutor for the BFI Film Academy scheme.
Latest articles by James Clarke

By James Clarke Published
Envar Studio's game director and concept artist reveal how they crafted the new game's vast open world.

By James Clarke Published
From 007: First Light to Masters of the Universe, how performance capture is changing movies and games

By James Clarke Published
Art director Andre Kirk talks us through the process of designing Maul’s body and costume.

By James Clarke Published
Andre Kirk reveals visual development secrets from the Disney+ animated series, including how artists made this Maul their own.

By James Clarke Published
Milk VFX visualised 450 million years of Earth’s lost worlds.

By James Clarke Published
Old-school paint mixes with modern tech in The Mountain, the Moon Cave and the Sad God.

By James Clarke Published
Jason Horley on the importance of studying visual language.

By James Clarke Published
Supervising art director Jason Horley reveals all about ILM's concept art culture.

By James Clarke Published
Visual Effects Supervisor Phil Cramer discusses how advances in Digital Domain's Masquerade are shaping VFX.

By James Clarke Published
The film, TV and video game concept artist discusses his career path and creative process.

By James Clarke Published
The artist tells us about his career journey and process for creating movie poster art.

By James Clarke Published
The decade that bridged hand-drawn and modern CGI techniques.

By James Clarke Published
From The Lion King to Ghost in the Shell, why these classics still matter.

By James Clarke Published
From Akira to The Little Mermaid, here's how the 1980s changed animation forever.

By James Clarke Published
Director Dan Binns and producer Joseph Bell reveal how they created the unique 2D animation style.

By James Clarke Published
From Chewi the Chewitsaurus to Ready Eddie, the animation studio has a long history of work in commercials.

By James Clarke Published
Celebrate Bugs Bunny's 85th anniversary with these iconic animations.

By James Clarke Published
Why Bugs Bunny still has a place in our hearts.

By James Clarke Published
Disney had competition from Hayao Miyazaki, Ralph Bakshi and the rise of rotoscope animation.

By James Clarke Published
James Clarke speaks to a trio of artists about their work illustrating beautiful card art for hit TCG Disney Lorcana
By James Clarke Published
Which shot is the real "classic Star Wars"?

By James Clarke Published
They went back to the film series' roots.

By James Clarke Published
There's a secret magic to creating the perfect lightsaber.
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