James Clarke
Visual effects journalist.
Latest articles by James Clarke
50 years of Dungeons & Dragons: art and insights from Tony DiTerlizzi, Ralph Horsely, Anne Stokes and other leading illustrators
By James Clarke published
Celebrate the 50th anniversary of Dungeons & Dragons with a look at its rich tradition of fantasy illustration and digital art.
How AI was used to create 'melty' VFX transitions in Here, the millennium spanning movie starring Tom Hanks
By James Clarke published
Martine Bertrand, Senior Researcher in AI at DNEG, shares how the epic effects were created.
Creating the subtle VFX behind Here, the new movie from Robert Zemeckis and Tom Hanks
By James Clarke published
Alexander Seaman, Visual Effects Supervisor at DNEG, reveals how he and his team met the challenge of creating a sense of place across millennia.
"We believed in the details": animating the world of The Imaginary
By James Clarke published
Studio Ponoc founder Yoshiaki Nishimura discusses the anime adaptation of a whimsical children’s book.
"It feels exactly like we wanted it to": the making of Ultraman: Rising
By James Clarke published
Shannon Tindle and co-director John Aoshima discuss the character design and visual style of the Netflix superhero movie.
Flights of Creativity: the VFX behind Masters of the Air
By James Clarke published
DNEG visual effects supervisor Xavier Bernasconi discusses working on high-flying WWII series.
Creating a whole world with Jellyfish Pictures
By James Clarke published
New creative director Archie Donato discusses the VFX and animation studio’s philosophy, leading a team, and the joy of creativity.
Artist insight: pro advice from The Gnomon Workshop's best instructors
By James Clarke published
Art advice from four digital art masters - Pascal Blanch, Andy Park, Hamish Frater and Rembert Montald.
Making Wayfinder: Airship Syndicate's art team interviewed
By James Clarke published
Wayfinder's creative director, Joe Madureira, and his team reveal the secrets in their concept art for the upcoming RPG.
The VFX behind Teenage Mutant Ninja Turtles: Mutant Mayhem
By James Clarke published
A behind-the-scenes peek at the new movie.
How Pixar has changed in the last 20 years
By James Clarke published
A look back at the studio's past.
Making the Unreal Engine 5 film The Voice in the Hollow
By James Clarke published
Director Miguel Ortega explains how Unreal Engine 5 enabled the creation of the animated fable, The Voice in the Hollow.
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