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How Photoshop filters helped me make the concept art for Spectre Divide
By Brandon Liao published
Concept artist Brandon Liao gives insights into his visual development work.

How to light a 3D sculpt quickly using just one HDRI texture
By Ian Dean published
Speed up your 3D workflow with this texture-based lighting approach.

How to go from rough sketch to stunning book cover art in three steps
By Ivan Shavrin, Joe Foley published
Discover how Marvel and DC artist Ivan Shavrin brings the energy of his initial sketch to his final cover art.

Learn key techniques to draw and paint with issue 263 of ImagineFX
By Rob Redman published
Our new issue is packed with expert advice to help you up your illustration game.

Turning architecture skills into epic Brutalist fantasy art
By Ian Dean published
How Tarmo Juhola balances his architectural work with epic game art.

Discover the tools helping 2D artists push their work in exciting new directions
By Tanya Combrinck published
Three artists tell us about how they're exploring the use of 3D tools and game engines.

How to smooth or harden your 3D models
By Ant Ward published
Quickly change the way a polygon model looks by adjusting its normals.

Lion King animator Aaron Blaise reveals his favourite tools
By Aaron Blaise published
The former Disney artist shows us around his home studio.
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