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By Mike Griggs Published
Understand the three main methods for animating a 3D scene: by hand, by rules and by physics.

By Andrea Piparo Published
Andrea Piparo shares his painting process and the ideas behind creating fantasy cover art.

By Wojtek Fus Published
Wojtek Fus explains how he paints a dramatic large-scale scene without detracting from his focus.

By ImagineFX staff Published
Heather Castles applies acrylic paints on vintage art surfaces, mimicking the original artist's style.

By ImagineFX staff Published
Discover the work of Dan Gartman.

By James Clarke Published
Envar Studio's game director and concept artist reveal how they crafted the new game's vast open world.

By Thomas Bourdon Published
Thomas Bourdon reveals the importance of defining design early and the importance of subtle 2D touches.

By ImagineFX staff Published
Samuel Selami creates grounded, memorable characters using ZBrush and Unreal Engine.
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