game art
Latest about game art

Final Fantasy VII inspired this artist to create her own worlds
By ImagineFX staff Published
Tian Gan on how she became an artist.

How I created a dramatic fight scene for the cover of a fantasy book in the aesthetic that I grew up with
By Andrea Piparo Published
Andrea Piparo shares his painting process and the ideas behind creating fantasy cover art.

How I created a sense of scale, weight and halted motion in this epic serpent scene using Blender
By Wojtek Fus Published
Wojtek Fus explains how he paints a dramatic large-scale scene without detracting from his focus.

The Metroid Dread sequel takes a surprising horror-esque direction with a shocking new mechanic
By Joe Foley Published
Metroid Ravenous looks spectacular, but fans have concerns.

How I create epic boss battle scenes without the 'fake' 3D look
By Thomas Bourdon Published
Thomas Bourdon reveals the importance of defining design early and the importance of subtle 2D touches.

How Unreal Engine 5 allowed Hell Let Loose: Vietnam to capture the density of the jungle with incredible fidelity
By Ian Dean Published
Expression Games' senior art director Ryan Playle-Howard reveals the challenges involved in bringing the first-person shooter's vast scale to life.

As a longtime fan, I was disappointed with the Crazy Taxi: World Tour Gamescom demo
By Alan Wen Published
Some familiar hallmarks carry over in this open-world reboot, but it's just not as crazy.

Alien: Isolation 2 continues the original 1979 film's aesthetic but takes the horror outside
By Alan Wen Published
My Gamescom hands-on of the cult sci-fi horror sequel is familiar but with a twist that makes me think of another sci-fi franchise.
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