How to use Blender to build a tranquil ocean setting By Paul Hatton published 7 May 24 Paul Hatton loads up Blender Ocean to show you how to create a peaceful beach scene.
Maya 2025 review: lacks innovation but a solid update By Paul Hatton published 3 May 24 Does this year's animation, modelling, simulation and rendering toolset impress?
3ds Max 2025 review: a solid update but don't expect new tools By Paul Hatton published 2 May 24 Workflow and speed improvements dominate.
How to use Blender (and ChatGPT) to level up your video game assets By Mihai Dobrin published 1 May 24 Upgrading the assets for hit video game Total War: Pharaoh
Marvelous Designer 2024 review: now with improved Unreal Engine 5 support By Paul Hatton published 1 May 24 Creating lifelike 3D clothes just became even easier.
Call of Duty job advert sparks AI controversy By Natalie Fear published 29 April 24 "It was only a matter of time".
Nvidia RTX 4080 Super review: one of the fastest GPUs I've used By Rob Redman published 29 April 24 Looking to upgrade? This is the GPU you need.
How to sculpt a reptilian creature using ZBrush, Maya and Substance 3D By Richard Jusuf published 29 April 24 Use a mix of software to craft a production-ready character.
Get published - enter the Songs of Silence art contest By Ian Dean published 27 April 24 Your work could feature in a new video game art book.
The best Unity plugins: we review the latest tools for game creators By Paul Hatton published 26 April 24 Increase the quality of your games while saving time in the process.
How to create realistic game interiors in Unreal Engine 5 By Maxim Dorokhov published 26 April 24 Maxim Dorokhov shows how to make realistic gaming interiors in Unreal Engine 5, using the apartment from Silent Hill 4.
Unreal Engine 5.4 is here, and it's good news for filmmakers and animators By Ian Dean published 24 April 24 New motion graphics, virtual camera and animation tools.
Vertex 2024 - our best bits and some surprises By Beth Nicholls, Natalie Fear, Ian Dean published 23 April 24 We had a blast at Vertex 2024, here are the highlights.
Designing the giddy Art Nouveau fantasy world of new game Our Brilliant Ruin By Ian Dean published 12 April 24 "We've embraced the chaos," says art director Andy Foltz.
Don't miss the chance to get pro tips from ILM concept artist Bimpe Alliu By Joseph Foley published 11 April 24 Improve your portfolio with personalised one-on-one advice.
How sports branding defined the creative campaign for Deathsprint 66 By Ian Dean published 2 April 24 "Great design transcends," says Fluid's creative director James Glover.
"The Atari logo has become a container for peoples' feelings" - new creative director Tim Lapetino defines Atari's legacy By Ian Dean published 2 April 24 Celebrating the iconic retro game brand.
Cloudborn's pioneering generative AI means game characters can 'learn' their own lifelike personalities and never forget By Ian Dean published 22 March 24 This looks like a real 'live' game.
Marvel 1943: Rise of Hydra just revealed the Unreal Engine 5.4 tools everyone will want By Ian Dean last updated 22 March 24 Games are getting unbelievably realistic.