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Developers could win a laptop or GPU in NVIDIA’s G-Assist Plug-In Hackathon
By Joe Foley published
Anyone can submit tools to customise the AI assistant.

What animators can learn from this award-winning graduate short, reveals a former Disney and DreamWorks pro
By Kulsoom Middleton published
Shelley Page talks Trash – a gritty, visceral short from ESMA that stunned juries and earned Oscar attention.

How psychedelic detective game Nirvana Noir is adding 3D and colour to its nostalgic graphic design look
By Alan Wen published
Feral Cat Den's creative team discuss building on its 2021 predecessor to create two very different worlds.

“The key to our success was keeping a 2D mindset": Marvel Rivals' art director on the game's unique comic book style
By Alan Wen published
Marvel Rivals art director Dino Ma on creating a unique comic book style for the hit superhero shooter

Zany video games that look like 1930s Mickey Mouse are bucking the trend for photorealism
By Joe Foley published
Summer Game Fest showed 2025 is becoming the year of rubber hose game animation.

Fortnite's creative future involves AI tools, big ideas and "plumbing", Epic Games' Saxs Persson tells me
By Ian Dean published
How Fortnite is becoming a "catalyst for creativity".

Debate rages over generative gaming – is it really the next big thing?
By Joe Foley published
Living games could be the complete atomisation of culture.

Having played Survival Kids, here’s why it’s an imperfect showcase for Unity 6 on Switch 2
By Alan Wen published
Unity's first next-gen Nintendo release is more than a tech demo.
Daily design news, reviews, how-tos and more, as picked by the editors.