Designing the giddy Art Nouveau fantasy world of new game Our Brilliant Ruin By Ian Dean published 12 April 24 "We've embraced the chaos," says art director Andy Foltz.
Don't miss the chance to get pro tips from ILM concept artist Bimpe Alliu By Joseph Foley published 11 April 24 Improve your portfolio with personalised one-on-one advice.
How sports branding defined the creative campaign for Deathsprint 66 By Ian Dean published 2 April 24 "Great design transcends," says Fluid's creative director James Glover.
"The Atari logo has become a container for peoples' feelings" - new creative director Tim Lapetino defines Atari's legacy By Ian Dean published 2 April 24 Celebrating the iconic retro game brand.
Cloudborn's pioneering generative AI means game characters can 'learn' their own lifelike personalities and never forget By Ian Dean published 22 March 24 This looks like a real 'live' game.
Marvel 1943: Rise of Hydra just revealed the Unreal Engine 5.4 tools everyone will want By Ian Dean last updated 22 March 24 Games are getting unbelievably realistic.
Zombie Army VR is a "dark and bloody WW2 horror, with a cool comic book wrapper," and I'm excited for PSVR 2 again By Ian Dean published 22 March 24 We interview Richard Turner, Rebellion's head of art.
Alone in the Dark has an unnerving "storm of cosmic darkness" that freaked me out, here's how it was made By Ian Dean published 20 March 24 Art director Rikard Ryberg reveals how one of Alone in the Dark's best set-pieces was created.
The Nintendo Wii is officially retro – so why is nobody nostalgic but me? By Natalie Fear published 20 March 24 It's as iconic as SNES and N64.
Alone in the Dark review: beautifully creepy visual design can't hide a lack of polish By Ian Dean published 19 March 24 The 1992 cult horror game is reimagined… as a cult horror game.
Art director Rikard Ryberg explains why Alone in the Dark's horror is "grounded" in realism By Ian Dean published 18 March 24 The design inspirations and tech challenges behind Alone in the Dark.
Vertex 2024: Annie Clare on how to craft the perfect team for a video games studio By Joseph Foley published 15 March 24 Lighthouse Games' head of people will discuss practical approaches to building teams and unlocking creative potential.
Vertex 2024: gain inspiration from artist and director Andy Poyiadgi By Joe Foley published 13 March 24 The comic book artist and creative lead shares his influences ahead of the event.
Vertex 2024: see how HaZ Dulull blurs the line between film and video games in Unreal Engine By Joseph Foley published 11 March 24 The producer, director and HaZimation co-founder will discuss his transmedia approach to producing IP in movies and games.
Vertex 2024 speaker: learn insights from Dolph Souza's 3D workflow By Joseph Foley published 10 March 24 The animator and director will share some of his process at this year's event.
Vertex 2024: learn how to build worlds in concept art with Anna Hollinrake By Joseph Foley published 8 March 24 The award-winning art director will share tips on how to confront a blank sheet of paper.
Vertex 2024: learn how to use Unreal Engine to create IPs with David Levy By Joseph Foley published 5 March 24 The international art director will guide attendees through the development of his new film, from inception to render.
Vertex 2024 speaker: gain insights from Alina Fedaseyenka's art for Synapse By Joseph Foley published 1 March 24 The associate art director will share her process at our live art event.
Making Immortality: Design Works - the book of the game of the films of the actress By Ian Dean published 1 March 24 Lost In Cult's design director Rachel Dalton explains why this is more than a 'making of' book.