Vertex 2024 speaker: learn from artist Nana Dhebuadze's keyframe pipeline By Joseph Foley published 28 February 24 The freelance concept artist will share her process at our live art event.
Vertex 2024 speaker: gain tips on meeting clients' demands from Andy Hammond By Joseph Foley published 26 February 24 Maverick Media's creative director is one of the speakers at this year's event.
Vertex 2024 speaker: learn from the fresh voice of art director Ibby Karim By Joseph Foley published 25 February 24 Ibby will share experiences of working with big-name IPs at Vertex 2024.
Making The Lost Legends of Redwall: The Scout Anthology, and why size matters By Ian Dean published 24 February 24 Bringing life to Brian Jacques' classic fantasy books.
Vertex 2024 speaker: Moog Gravett on cinematics and technical art By Joseph Foley published 23 February 24 The award-winning creative director is a guest at Vertex 2024.
Best upcoming game remakes and remasters By Lewis Packwood published 22 February 24 Our games expert picks the best upcoming game remakes and remasters rivals to keep an eye on.
Brothers: A Tale of Two Sons Remake - 'breathing life and depth' into a cult classic By Ian Dean published 21 February 24 How Unreal Engine 5 is enhancing a game design classic.
Unreal Engine 5 is the "highest form of sorcery" says Nightingale's art director By Ian Dean published 19 February 24 Inflexion Games's art director Neil Thompson takes us behind the curtain of the Fae Realms.
Creating the art of Warhammer 40,000: Rogue Trader - "one picture is better than a thousand words" By Ian Dean published 16 February 24 Owlcat's art director Alexander Trufanov takes us behind the scenes.
Vertex 2024 speaker: learn new art skills from creature designer Brynn Metheney By Ian Dean published 15 February 24 The Ghostbusters concept artist will be at Vertex 2024.
Granblue Fantasy: Relink review: a visually elegant but limited action RPG By Ian Dean published 4 February 24 Enjoyable and artistically impressive anime action.
Making Granblue Fantasy: Relink's watercolour visuals was "extremely taxing" By Ian Dean published 2 February 24 Director Yasuyuki Kaji reveals what it took to bring the hit JRPG to life.
Dawnwalker's creative director offers a glimpse of the future: 'more AI' By Ian Dean published 31 January 24 New game dev Rebel Wolves discusses AI, skills advice and more.
I’m obsessed with the new Princess Peach character designs By Natalie Fear published 25 January 24 Tag yourself, I’m Cowgirl Peach.
"I'm more valuable than just my paintings" - pro artists share how to overcome imposter syndrome By Tanya Combrinck published 24 January 24 Solutions to help overcome imposter syndrome.
"It's a huge risk": exploring the Art Nouveau style of video game Songs of Silence By Ian Dean published 23 January 24 Why standing out from the crowd matters more than ever.
Square Enix embraces AI art despite industry backlash By Natalie Fear published 18 January 24 The games studio promises an “aggressive” approach.
Artist insight: pro advice from The Gnomon Workshop's best instructors By James Clarke published 29 December 23 Art advice from four digital art masters - Pascal Blanch, Andy Park, Hamish Frater and Rembert Montald.
Finding your tabletop RPG's style - "The art should evoke curiosity and wonder" By Tanya Combrinck published 26 December 23 How a strong, cohesive voice contributed to the success of four tabletop RPGs.