Alien: Rogue Incursion's art director shares the "rookie mistake" he never made again

Alien: Rogue Incursion is shaping up to be one of the year's best VR games. We've taken a look at how developer Survios is crafting the Alien-accurate game for Quest 3, PSVR 2 and Steam VR earlier this month, but Studio Art Director Tate Mosesian has also shared an insight into game development that everyone can learn from, the 'rookie mistake' he never made again.

Game development can be harsh, it's not uncommon for artists to spend four or five years on a game that never releases. For Tate, a recognition that artists fit into the development team, a need to understand when to roll back on the blue sky ideas, is vital to success in the industry. History is awash with beautiful games that never had release dates or undersold.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

Latest in Video Game Design
A still from an Unreal Engine 5.5.3 tech demo with a Blade Runner and Cyberpunk style
Stunning Unreal Engine 5.5.3 tech demo channels Blade Runner and Cyberpunk vibes
A still from a remaster of Warcraft 3 intro cinematic
Fans are blown away by solo animator's stunning Warcraft III cinematic remake
Super Mario Bros 6
Incredible Super Mario hack brings a new instalment of pure retro joy
Command & Conquer
Command & Conquer is back in the most surprising way
Nintendo Sports Wii remake
Nintendo's Wii Sports Resort got remade in Blender with "killer graphics" – and it's surprisingly brilliant
Wheel Wold developer interview; a person rides a bike down a trial in a colourful breezy cartoon world
How Wheel World's massive rolling landscapes were made possible with Houdini
Latest in News
Tony Hawk’s Pro Skater 3 + 4
Tony Hawk’s Pro Skater 3 + 4 gets a wild new park design
Acclaim Entertainment logo
Acclaim Entertainment's revival is peak 90s nostalgia – but it needs the games to back it up
Honor MagicPad 2 review
The Honor MagicPad 2 is the first tablet I actually bought after reviewing it
Graphic design studio
Have the creative industries really got nicer?
iPad 11th generation
Apple somehow managed to make the iPad line up even stranger
Abrdn
Abrdn reverses much-mocked rebrand – but adds a different annoying quirk