Rigging in Maya

Tentacled appendages have been around as long as weird creatures in movies and comic books have existed. But creating the proper movement, and getting the right look, is deceptively difficult. Mechanical tentacles such as the sentinels from the Matrix series are particularly challenging.

This tutorial walks you through setting up a character with tentacles, and should give you a good idea of the general approach to take. Part of working in CG is the ability to push the limits of reality - mechanised parts can be exaggerated to stretch and reach further than possible, or be squashed like a slinky - if set up properly, they can do anything you like.

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