The Pokémon 'AI plagiarism' row engulfing Palworld raises so many questions By Ian Dean published 22 January 24 Not if, but why, when and how to use AI?
ZBrush: everything you need to know By Paul Hatton published 21 January 24 Get started in ZBrush, the 3D sculpting and painting app, with our pro 3D artist.
Senua's Saga: Hellblade II is the Unreal Engine 5 game to beat in 2024 By Ian Dean published 19 January 24 New dev footage looks incredible.
Why are fans in meltdown over Indiana Jones and the Great Circle? By Ian Dean published 19 January 24 It's all about perspective.
Whoops… Prince of Persia: The Lost Crown will have an NPC voiced by AI By Ian Dean published 12 January 24 A mistake?
Prince of Persia: The Lost Crown review - a design triumph, and a love-letter to the original By Ian Dean published 11 January 24 The best Prince of Persia game in 16 years.
Why the return of Xbox Developer Direct matters - Indiana Jones and more to feature By Ian Dean published 10 January 24 Why Xbox could set the tone for 2024 with the return of Developer Direct.
Cinema 4D: everything you need to know By Paul Hatton published 18 December 23 Get started in Cinema 4D, the 3D modelling, animation and simulation software, with our pro 3D artist.
The 12 gaming trends for 2024 that will shake things up By Lewis Packwood published 4 December 23 The gaming trends for 2024 include Nintendo Switch 2, Apple Vision Pro versus Quest 3 and more Unreal Engine 5 games.
Houdini: everything you need to know By Paul Hatton published 30 November 23 Houdini is the industry-standard VFX package that uses procedural nodes to generate incredible graphics.
2023 BAFTA Breakthrough winners: "It gives the games industry a level footing, culturally, with other industries" By Ian Dean published 29 November 23 BAFTA Breakthrough champions the must-watch creatives working today.
The best indie games By Lewis Packwood published 8 November 23 Inventive and beautiful, the best indie games impress.
Making Wayfinder: Airship Syndicate's art team interviewed By James Clarke published 3 November 23 Wayfinder's creative director, Joe Madureira, and his team reveal the secrets in their concept art for the upcoming RPG.
Blender: everything you need to know By Paul Hatton published 18 October 23 Our CG expert explains what Blender does and how to get started in the most advanced free and open-source 3D creation suite.
Lords of the Fallen dev experimented with generative AI during development By Ian Dean published 17 October 23 Hexworks' is open about using AI for game development, but there's a limit.
Unity: everything you need to know By Paul Hatton published 16 October 23 Get started in Unity and create real-time 3D games and apps for entertainment, film, architecture, and more.
Ghostrunner 2's world 'changes the more Jack discovers' By Ian Dean published 9 October 23 Lead level artist Dariusz Kułak reveals the tricks used to bring Ghostrunner 2's world to life.
Lords of the Fallen: Unreal Engine 5 makes a difference By Ian Dean published 10 August 23 Why Lords of the Fallen and Unreal Engine 5 are a match made in Hell.
It's happening, actual games are being made in Fortnite By Ian Dean published 1 August 23 Moontopia was made with Unreal Fortnite Editor.