Jurassic World VFX uncaged By Trevor Hogg published 2 November 18 Join us on guided tour of the visual effects in Jurassic World: Fallen Kingdom, courtesy of ILM.
Make vehicle animations with iClone 7 By Adolf Navarro published 26 October 18 Discover an easy method for creating four-wheel vehicle animations.
UV mapping for beginners By Cirstyn Bech-Yagher published 23 October 18 New to the world of UV mapping? We take you through the fundamentals of this critical 3D task.
Create clouds with FumeFX for 3ds Max By Vikrant J Dalal published 17 October 18 Add a touch of reality to your renders with a variety of cloud effects.
Understand the Unity asset import pipeline By Josh Naylor, Ethan Bruins published 12 October 18 Import your assets and bring them to life in real time with Unity.
Pixar Animation Studios: 4 secrets to success By Paul Hellard published 9 October 18 Discover the tools and techniques of Pixar.
Level up your VR art By Martin Nebelong published 5 October 18 Learn the tricks of importing and setting up your VR models in Cinema 4D and OctaneRender.
How to model a complex 3D city scene in Blender By Mateusz Wielgus published 1 October 18 17 expert tips and useful advice on creating an urban scene.
How to build a VFX studio By Brad Thorne published 27 September 18 Artists share how they set up their own VFX studios, and give tips for those wanting to do the same.
Marmoset Toolbag 3 review By Cirstyn Bech-Yagher published 24 September 18 The PBR real-time renderer gets some welcome improvements.
Guardians of the Galaxy Vol. 2: behind the scenes By Ian Failes published 19 September 18 How Weta Digital created amazing visual effects for the Guardians.
Pose a character in ZBrush: 4 top tips By Maya Jermy published 14 September 18 Harness the tools of ZBrush to create interesting character poses.
How to make a Mandelbulb By Matt Ebb published 10 September 18 Quickly visualise a three-dimensional fractal in Houdini using an SDF.
7 tips for the perfect 3D gaming portfolio By Declan Paul published 23 August 18 Want to create a winning portfolio? Follow this top producer's advice.
Model a stormtrooper in Maya and ZBrush By Juan Martin Garcia Forn published 22 August 18 Learn to create a 3D model of the iconic Star Wars character.
Create a leather material in Substance Designer By Pietro Chiovaro published 21 August 18 A step-by-step guide to creating a simple yet realistic leather material.
Model 3D textures quickly with Normal maps By Mike Griggs published 20 August 18 Master the basics of Normal map modelling with these quick tips.
Modo 12 review By Mike Griggs published 17 August 18 The subdivision polygon modeller just about keeps up with the competition with this upgrade.
Take a rare peek inside Pixar By Rob Redman published 16 August 18 Explore the world's most infamous animation studio.
25 tips for Unreal Engine 4 By Alex Dracott published 16 August 18 Learn some of the best tips and tricks for lighting, texturing and rendering in Unreal Engine 4.