3D World
Latest about 3D World
How to concept a game scene in Blender
By Kay Tang published
Video game artist Kay Tang shares the process behind creating a grimly unnerving sacrificial scene from her personal universe.
How to use Unreal Engine for compositing
By Lance Evans published
We test out whether Unreal’s much-vaunted new motion graphics tooling can match up against After Effects.
How to build a sell-out stadium crowd in Houdini
By Mario Leone published
A step-by-step guide to creating an arena full of cheering people in the industry-standard 3D software.
Modo 17 review: a fast 3D design software with promise
By Paul Hatton published
Now with OctaneRender.
Branching Out: Inside Whiskeytree's VFX success story
By 3D World staff published
Founder and CEO Jonathan Harb lifts the lid on the studio’s story and its phenomenal success in turbulent times.
How to animate a character with mocap
By Paul Hatton published
Paul Hatton transfers motion-capture data to a digital character model using RADiCAL Live with Unreal Engine 5.2.
How to use a handheld 3D scanner
By Paul Hatton published
A simple workflow for capturing a perfect 3D scan.
Create a detailed fantasy character in 3D
By Nicolas Guillet published
Follow Nicolas Guillet’s workflow in ZBrush, Blender and Substance 3D Painter.
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