See how this 3D artist experiments with colour in renders

Giovane Henriques works as a freelance 3D character artist for games and cinematics. He doesn’t stick to a set modelling technique – each concept has a story, a learning experience, and this is developed throughout the process. whether he's using ZBrush, Maya, Marvelous Designer, Substance Painter, Marmoset, Unreal Engine or Photoshop (see our guides to the best digital art software and the best 3D modelling software).

Below the Brazilian artist presents four examples of his work. For more inspiration see our other features on 3D artists.

Orc

3D fantasy character art

(Image credit: Giovane Henriques)

“This started as a challenge with some friends, but I ended up taking it a bit further, exploring lighting and colour grading with Arnold... I love to experiment with colour in renders. It’s based on concept art by Minjun Kim.”

Guisha

3D fantasy character art

(Image credit: Giovane Henriques)

“I’ve been wanting to do something in the universe of Black Myth: Wukong for a while and I also took the time to explore the Unreal Engine a bit more. I created this character based on Bobosagy’s concept.

Rhinoceros

3D fantasy character art

(Image credit: Giovane Henriques)

“This is a character I made for the Artstation Challenge: When Animals Ruled the World.”

Demon

3D fantasy character art

(Image credit: Giovane Henriques)

“I tried to explore a slightly different workflow using HD geometry with displacement and Arnold. Based on the wonderful concept by Adrian Smith.”

You can see more of Giovane's work on his ArtStation profile.

If you're building your own creative setup, you might want one of the best laptops for 3D modelling or the best drawing tablets.

This article originally appeared in ImagineFX. Subscribe to ImagineFX to never miss an issue. Print and digital subscriptions are available.

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