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Master your fan art with issue 264 of ImagineFX
By Rob Redman published
Our latest issue is crammed with advice on how to improve your fan art and use it to build your career.

I tried the ridiculously powerful MacBook Pro with M5 Max
By Rosie Hilder published
It wasn't designed for me, but boy was I impressed.

Why Hoppers looks so different from other Pixar movies
By Joe Foley last updated
Go behind the scenes on Pixar's new movie.

How KPop Demon Hunters' animation process was transformed by Unreal Engine 5
By Joe Foley last updated
The real-time game engine revolutionised Sony's workflow.

XBox Project Helix suggests the 'console war' is over
By Joe Foley published
Will next Xbox be a console or a PC?

Hoppers director reveals original 2D concept art – and fans wish it was the real thing
By Natalie Fear published
It’s giving major Studio Ghibli vibes.

Cool or cringe? Apple's unhinged TikTok videos are dividing fans
By Daniel John published
The MacBook Neo ads are a bold new advertising frontier for Apple.

How ImagineFX has been inspiring and championing the digital art community for 20 years
By ImagineFX staff published
We look back at some highlights as the digital art magazine celebrates its anniversary.
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