Below are all the video and file resources to accompany issue 211 of 3D World, on sale now!
To download the accompanying files for 3D World issue 211, simply click the link below each article and a zip file will automatically download the content to your Mac or PC.
If you've missed this issue or other editions of 3D World, order a copy here.
If you have any problems downloading this content, please email: ian.dean@futurenet.com.
Free! 2-hour procedural animation video course from Pluralsight
We’ve partnered with leading online training website Pluralsight to offer an in-depth video course. In this tutorial, you’ll learn how to create MEL scripts that automatically generate the motion of a walking ant. You’ll discover how to drive the ant’s stepping legs, head and antennae movement, and the secondary body movement with scripts that respond to the changing position of the ant.
Tutorial: Create realistic creases and folds using Marvelous Designer
Learn new skills and techniques as Eyad Hussein demonstrates his process for creating realistic clothes for CG characters. Download the videos, step images and resource files to follow this training.
Elías Villagómez demonstrates how to create a bearded pirate character and his furry monkey companion. Download the videos and resource files to follow the training.
Antony Ward takes you through his workflow for creating a full facial rig using Maya’s powerful tools. Download Antony's video walkthrough and Maya resource files to follow the training.
Tutorial: Create a character with stylised realism in ZBrush and Modo
Henning Sanden and Morten Jaeger demonstrate how to set up and use displacement maps to improve your workflow. Download the step-by-step images to follow along to this training.
Rafael De León explains his look development workflow for creating TV’s Daredevil character. Download the high-res step-by-step images to follow along to the training.
Download the hi-res step-by-step images to follow this issue's Artist Q&A tutorials covering 3ds Max depth of field, photorealistic rendering in V-Ray and creating sand materials in Blender.