Hollow Knight: Silksong is the 'artquake' shifting indie game launches

Hollow Knight Silksong; a cartoon insect knight
(Image credit: Team Cherry)

For years, Hollow Knight: Silksong has been the phantom limb of indie gaming, always there in concept art, fan sketches, and teaser trailers, but never fully materialising. Now, with Team Cherry finally setting a release date of 4 September, the dream has become real. The trouble? Its arrival has sent shockwaves across the indie scene, as developers scramble to reshuffle their calendars to avoid being swallowed by Silksong’s gravitational pull.

It’s the kind of disruption normally reserved for Rockstar. When GTA 6 lands, AAA publishers and maybe even Hollywood will clear schedules, and rivals will scuttle out of the way. Silksong may not have a billion-dollar budget, but its hand-drawn aesthetic, intricate animation, and cult-like fanbase make it every bit as disruptive within the indie world.

Other developers compared the challenge to “booking your band’s debut gig on the same night as Glastonbury”; a poetic way of admitting there’s simply no competing with Silksong’s cultural pull.

Hollow Knight Silksong; screens from a artsy game

(Image credit: Team Cherry)

Indie art community’s scheduling panic

The logic is brutal but simple: there’s only so much player attention to go around, and Silksong will devour it all. Streams, YouTube guides, cosplay, tattoo ideas, and endless fan art; this is the kind of game that dominates not just the play space, but the visual and creative spaces, too.

Not everyone is retreating. As covered by GamesRadar, the team behind Hirogami, a 3D origami-themed platformer, announced they would launch the day before Silksong, boldly declaring: “We refuse to fold.” That playful defiance has already won them goodwill online, with one Reddit user quipping, “That’s a bold move… adding to wishlist, they sound cool”.

That contrarian bravado highlights the split in strategy. Some studios see delay as survival, while others believe leaning into the storm might spark curiosity. After all, there’s no better icebreaker than: “Hey, we launched during the week of Silksong.”

Hollow Knight Silksong; screens from a artsy game

(Image credit: Team Cherry)

When design worlds collide

We’ve seen calendar clashes before. Nintendo Directs have made indies reschedule; Elden Ring expansions have cleared the deck. But Silksong feels different. These aren’t big-budget shooters or sports sims fleeing the date; it’s fellow hand-illustrated RPGs, painterly platformers, and pixel-art epics. In other words, games that speak the same design language as Silksong itself.

As The Verge noted, Silksong’s release is colliding with titles that share its aesthetic DNA. That’s what makes the competition so precarious: it’s not just about launch windows, it’s about which handcrafted world players choose to inhabit.

Already, players are joking about studios being “Silksong’d”, a tongue-in-cheek way of describing the act of moving out of Silksong’s way. As PC Gamer reported, at least eight games have been delayed so far, including CloverPit, Faeland, Aeterna Lucis, Demonschool, Little Witch in the Woods, Baby Steps, and Moros Protocol. In some cases, studios were postponed to 2026, while others quietly moved by just a few weeks.

Hollow Knight Silksong; screens from a artsy game

(Image credit: Team Cherry)

Competing in the same artistic space

For some developers, though, there’s a strange relief in being forced to wait. More time means extra polish, while attaching your project to the Silksong discourse almost guarantees visibility. As Game Developer observed, being “Silksong’d” might be frustrating, but it can also be a savvy marketing hook.

Silksong’s arrival is more than just a game launch; it’s an art-driven cultural event. For developers, it’s a reminder that survival sometimes means stepping aside. For players, it means September will be a feast, followed by a quieter autumn stocked with carefully polished gems.

Just as GTA 6 will redraw the blockbuster release map, Silksong is rewriting the indie one. The positive? It looks like some indie games have finally become so big that they can't fail; the rest just need to move aside and fight another day.

Hollow Knight Silksong; screens from a artsy game

(Image credit: Team Cherry)

Want to make the next Silksong? Read our guide to the best game development software and the list of Procreate tutorials to start designing your hero.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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