How to optimise a model for 3D printing

How to optimise a model for 3D printing

There is something very special about taking delivery of a model that at one time only existed in your computer. You can view a digital model from any angle, but nothing beats holding it in your hand.

Therefore it's important to consider how the majority of printing companies prefer to receive files. You can't usually just sculpt away, send a ZBrush file and expect it to come back as a 3D model - or even to be printable.

Some 3D printing companies will fix problems for you but that will inevitably incur fees, and besides it's better to fully understand the process and create a print-ready sculpt wherever possible. If the tech companies are to be believed we will all have 3D printers in our homes soon, and what use will they be if we don't know how to use them?

01. Base mesh

How to optimise a model for 3D printing

Make sure you have a base mesh that is manifold – one that is watertight and preferably made up only of quads. You can use bridging tools to close up any gaps

First, you will need to make sure that your model is manifold - this means that it should be 'watertight', with no holes. Polygons have no depth, so the thickness of an object is defined by the volume within a closed set of polygons. If there are gaps, your model will not print as the printer won't read it as a solid object.

This is an issue commonly associated with meshes imported from other applications, so before you export, or use GoZ, use your software’s bridging tools - such as Close Polygon Hole - to ensure there are no gaps.

02. ZRemesher

How to optimise a model for 3D printing

For quick prints – where low polygon counts are more important than detail - ZRemesher is a decent solution. The screenshot shows the two models side by side

Once you have finalised your sculpt in ZBrush and ensured that the mesh is watertight, you can prepare it for print. There are two ways of doing this. If you are printing at a small size, or as a test of form rather than detail, you could use ZRemesher to significantly reduce the polygon count.

You may want to do this anyway for retopologising purposes (followed by projecting your details back on to the mesh). This method is quick, easy and creates the smallest file sizes but is not best suited to detailed models. However it is ideal if you need a quick print from a file that can be sent by email.

03. Decimation Master

Use ZBrush’s Decimation Master, with your chosen level of decimation, to massively reduce your model's polygon count without noticeably losing detail

Use ZBrush’s Decimation Master, with your chosen level of decimation, to massively reduce your model's polygon count without noticeably losing detail

The second method - and the one I would recommend - is to use Decimation Master. This is a commonly used plug-in that works very well. Decimation Master can be found under your ZPlugins menu. It takes your high-res mesh then works its magic to produce a highly reduced polygon count while keeping levels of detail almost indistinguishable to the original.

It has a set of sliders that you use to tell it what percentage of the original polygon count you want to keep, and uses an algorithm to work out where to remove density but still retain detail. This is a powerful plug-in and is useful in many situations, not just for generating printable models.

One final note: most printers prefer to use .stl files, but you can export in this format using ZBrush's Export For Print dialogue, which also has options for sizing should you need them.

This article originally appeared in 3D World issue 179.

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Rob Redman

Rob Redman is the editor of 3D World and ImagineFX magazines and has a background in animation, visual effects, and photography. As a 3D artist he created the mothership in the Webby winning Plot Device and was animator on the follow-up; Order up. He has created training for Cinema 4D and Blackmagic Design Fusion artists. He's been a published product and food photographer since the age of 15. As well as being a multi-instrumentalist, Rob is also an avid beard grower.