Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.
Latest articles by Alan Wen

By Alan Wen Published
Sam Eng explains the real-world inspirations behind his ambitious indie game.

By Alan Wen Published
Constance director Sebastian Drews speaks in awe of hand-drawn animation.

By Alan Wen Published
Why did this indie dev choose GameMaker's limitations over Unreal Engine 5?

By Alan Wen Published
Enhance's Takashi Ishihara shares insights on making visuals that connect with sound and emotions.

By Alan Wen Published
Heart Machine reveals the animation and illustration influences behind its new game.

By Alan Wen Published
Meredith Gran’s indie journey from Octopus Pie to Perfect Tides.

By Alan Wen Published
Undercoders' David Jaumandreu on faithfully mashing up Japanese train culture with Jet Set Radio's style.

By Alan Wen Published
Hands-on with Arc System Works' stylised Unreal 5 tag fighter at Evo France.

By Alan Wen Published
Limiting your colours is the secret to great pixel art, reveals Forge of the Fae dev.

By Alan Wen Published
Friday Sundae's Anil Glendinning and Dillon Waugh discuss using Unity to create an authentically British setting.

By Alan Wen Published
Japan-based solo dev Chi Hu tells us about creating atmosphere from the minimalist and abstract.

By Alan Wen Published
Neverway ditches Unity to blend cute farming with pixel-art horror.

By Alan Wen Published
How an inspired animated ad led to a creative breakthrough.

By Alan Wen Published
How Outerloop Games takes a different approach with its latest party-based RPG.

By Alan Wen Last updated
After seeing it first-hand, I know you'll be shaken and stirred.

By Alan Wen Published
Three artists explain the varied work involved in designing dreams.

By Alan Wen Published
Distilling MMO raids into the tank's role from someone who's been tanking in World of Warcraft for over 20 years.

By Alan Wen Published
A reimagined mythical world you have to explore.

By Alan Wen Published
NeoBards uses Unreal Engine 5 to recreate a haunting vision of Showa-era rural Japan.

By Alan Wen Published
Lizardcube scores a hat-trick with its third glorious hand-drawn revival of a classic.

By Alan Wen Published
Solo dev Thomas Waterzooi on making games from paintings and why everyone should try to make horror.

By Alan Wen Published
RE Engine gets more scarily impressive with each new Capcom release.

By Alan Wen Published
Playdate’s Blippo+ retunes for Nintendo Switch.
Sign up to Creative Bloq's daily newsletter, which brings you the latest news and inspiration from the worlds of art, design and technology.

