Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.
Latest articles by Alan Wen

By Alan Wen Published
Not a retro throwback, but modern pixel-perfect animations and mechanics at its finest.

By Alan Wen Published
3D platformer indie studio Sluggerfly takes on its toughest challenge yet.
By Alan Wen Published
Jenny Jiao Hsia's semi-autobiographical coming-of-age slice-of-life sim has been almost a decade in the making.

By Alan Wen Published
Kenney Vleugels makes free assets for all and turns them into games.

By Alan Wen Published
Tiny Roar co-founder Robert Koch reveals how mixing influences can be creative.

By Alan Wen Published
Indie dev Powerhoof is avoiding typical influences for something more original.

By Alan Wen Published
Game co-director Luis Pérez explains why 3D in Unity makes a creative difference.

By Alan Wen Published
Feral Cat Den's creative team discuss building on its 2021 predecessor to create two very different worlds.

By Alan Wen Published
Marvel Rivals art director Dino Ma on creating a unique comic book style for the hit superhero shooter

By Alan Wen Published
Unity's first next-gen Nintendo release is more than a tech demo.

By Alan Wen Published
nDreams' new game, made in Unreal Engine 5, is the next (literal) leap for VR since Half-Life: Alyx.

By Alan Wen Published
This is one for die-hard Nintendo heads.

By Alan Wen Published
Solo indie dev NikkiJay channels personal trauma into a bold queer 'plotformer' built with MonoGame.

By Alan Wen Published
What can Nintendo's past teach us about its future?

By Alan Wen Published
Director Baiyon shares how the game's shifting stylised world is made.

By Alan Wen Published
This witchy fantasy sci-fi mashup looks wonderful.

By Alan Wen Published
The solo indie dev behind The RPG explains how customising off-the-shelf 3D models has helped.

By Alan Wen Published
Art director Sabrina Tobal on an aesthetic that's "futuristic, optimistic, with movement and cooperation".

By Alan Wen Published
This hand-crafted, stop-motion cosy horror game impresses.

By Alan Wen Published
Nitrome's Mat Annal reveals how one of the best-looking Switch 2 launch games came about.

By Alan Wen Published
Supamonks' Maxime Mary discusses comic influences and the challenge of merging animation and game design.

By Alan Wen Published
Indie devs Moonhood's Klaus Lyngeled and Olov Redman have 3D scanned hundreds of hand-crafted models.

By Alan Wen Published
SNK's original prize fighter still packs a punch with its comic book roots.
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