Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.
Latest articles by Alan Wen

By Alan Wen Published
DenkiWorks' Liam Edwards explains why this is not just another 'Ghibli style' game.

By Alan Wen Published
What if one of Yakuza's wild mini-games broke free?

By Alan Wen Published
Dev Brendon Chung explains why old "laser-focused" tech still matters.

By Alan Wen Published
Southern creature comforts.

By Alan Wen Published
Art director Whitney Clayton and animation director Mike Jungbluth reveal how the Xbox game's eye-catching look is made.

By Alan Wen Published
SNK veterans Nobuyuki Kuroki and Yoichiro Soeda reveal what goes into updating a retro gaming icon for a new generation.

By Alan Wen Published
Pattatie Games' Murray Somerwolff on recreating a music store narrative game with a brash post-punk comic book style.

By Alan Wen Published
Great care is given to depicting this Japanese open world, though its dual gameplay is more conflicting.

By Alan Wen Published
Kaizen Game Works' developers discusses working with the former Tango Gameworks artist.

By Alan Wen Published
Self-reflection over a cuppa.

By Alan Wen Published
Game director Luca Simonotti reveals how UE5 enables a perfect mix of art and game design.

By Alan Wen Published
Small game dev teams can build large worlds without losing the human touch.

By Alan Wen Published
The art inspiration behind the The Stanley Parable dev's new game.

By Alan Wen Published
Dev Matt Newell shares how he turned his hobby into a zen photography game.

By Alan Wen Published
A skeleton holding a sword, stood in smoke, flowers grow from its skull

By Alan Wen Published
Devs Yuya Tokuda and Ryozo Tsujimoto reveal how its new tech impacts world design.

By Alan Wen Published
Illustrator Soyatu, background artist Pinga and technical artist Maxi discuss their inspirations, techniques, and pay tribute to the game's late creator.

By Alan Wen Published
Despelote is a football game of two (artistic) halves.

By Alan Wen Published
Life is hard but hopeful in this star belt.

By Alan Wen Published
Game director Frederic St. Laurent and CTO Louis Tremblay discuss using Unreal Engine 5's tools and artistic choices.

By Alan Wen Published
Creative director Moo Yu reveals this contemporary interpretation of Greek mythology isn't just cosy Hades.

By Alan Wen Published
Solo dev Claire Moorwood made her dream game using Unity.
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