Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.
Latest articles by Alan Wen

By Alan Wen Published
Art director Jo Gauthier reveals why this hand-drawn 2D indie game secretly uses 3D tech.

By Alan Wen Published
Peter Soerensen quit his job, learned Unreal Engine and made Kick, a side-scrolling football game.

By Alan Wen Published
Supermassive's new technical highs can't overcome the lacklustre gameplay choices.

By Alan Wen Published
Art director Matt Moore reveals how Lumen lit the Edinburgh-inspired world of this painterly gothic fantasy.

By Alan Wen Published
This indie nails lighting in the harsh north, but left me lost at sea.

By Alan Wen Published
The spirit of John Hughes, Take on Me and MTV in playable form.

By Alan Wen Published
Art director Kate Rado explains how tactile food, puppet theatre and a “charmingly weird” world are being made.

By Alan Wen Published
This lower-priced spin-off could be the Switch 2's sleeper hit this summer.

By Alan Wen Published
Indie developer Fabraz's take is more than a nostalgic re-skin.

By Alan Wen Published
A PS5-exclusive that blends retro headomism with Sony's cinematic gaming polish.

By Alan Wen Published
Prove You're Human uses FMV and photogrammetry in uncanny ways.

By Alan Wen Published
How Hattori Graphics, the Tokyo-based artist and animator behind Romeo is a Dead Man, is turning pixels into art.

By Alan Wen Published
The art direction and rendering tricks behind Mixtape's nostalgic feel are explained.

By Alan Wen Published
RE Engine's tech is pared back on Switch 2, but it offers one unique way to play.

By Alan Wen Published
From Wii Sports to Tomodachi Life: Living the Dream, the timeless appeal of Miis explained.

By Alan Wen Published
One of the most original Capcom games I've played is refreshingly old-school.

By Alan Wen Published
Behind the lens of Opus: Prism Peak.

By Alan Wen Published
A 3D game disguised as 2D, and you can break it.

By Alan Wen Published
Realmsoft's Nathan Hiemenz explains how mixing Super Metroid, Mega Man X, and Slay the Spire can work.

By Alan Wen Published
ZDT Studio's art director, Mikael Tanguy, on making a debut game with Looney Tunes absurdity.

By Alan Wen Published
The gorgeous visuals still do most of the heavy lifting in Ember Labs' Switch 2 debut.

By Alan Wen Published
How Hyper Luminal recreated Guridi's hand-drawn magic into 3D for The Day I Became A Bird.

By Alan Wen Published
Italians do it better, with a little Japanese inspiration.
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