Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.
Latest articles by Alan Wen

By Alan Wen Published
A shot in the dark.

By Alan Wen Published
How rural Japan and Shinto influenced Argyro Brotsi's debut game.

By Alan Wen Published
“There are smarter, faster ways, but they lose something,” director Albert Birney says of his ode to retro games and physical media.

By Alan Wen Published
Resident Evil's history on Nintendo hardware has been one of innovations and limitations, including Requiem.

By Alan Wen Published
Ratcheteer DX is a retro-inspired game with a clever lighting twist.

By Alan Wen Published
Just $99 for the ‘authentic’ Nintendo VR experience.

By Alan Wen Published
Digitised sprites are back.

By Alan Wen Published
The shortest entry in the series gets an expansive remake that's worth investing in.

By Alan Wen Published
Nyamakop's Ben Myres shares how Epic's tech helped make its upcoming Africanfuturism heist game.

By Alan Wen Published
The self-taught, two-person indie studio Howling Hamster reveals why Unity made all the difference.

By Alan Wen Published
Grasshopper Manufacture still refuses to make games ‘properly’, and it's why Romeo is a Deadman looks so original.

By Alan Wen Published
How the indie horror game uses Metahumans and phone face capture.

By Alan Wen Published
Using MetaHumans helped two-person indie studio bring Silent Road's J-horror to life.

By Alan Wen Published
A dream handheld port with baggage.

By Alan Wen Published
Fractured Blooms could be the year's creepiest indie game.

By Alan Wen Published
Inventive, joyful, but frustratingly unstable.

By Alan Wen Published
Enough of old ports; all eyes are on how Nintendo's console handles new AAA releases.

By Alan Wen Published
Luckshot Games' Chris Wade explains why the team rejected retro-level design (but kept the Zelda influence).

By Alan Wen Published
Believability, not just pixel-art beauty, is the key to the sequel’s alien world.

By Alan Wen Published
This indie 3D platformer's anime cel-shaded style nods to Nintendo and draws inspiration from Elden Ring.

By Alan Wen Published
From Switch 2 momentum and Steam Machine 2.0, to AI fatigue, GTA 6 shockwaves, and the Clair Obscur: Expedition 33 legacy.

By Alan Wen Published
I love the look of this artist-led game where being awful is half the fun.

By Alan Wen Published
Finished Hollow Knight: Silksong? These overlooked games deserve some love.
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