"I assumed work in digital art would become predictable. It doesn't really work that way"
Chris Falkenberg reveals what he's learned from a career in concept art, and the recommendation he would give to his younger self.
Chris Falkenberg is a concept designer whose work has encompassed both live-action movies and AAA games. He is currently working at Sony Interactive’s Bluepoint Games. As part of our Digital First series of interviews, we caught up with him to learn about how he began his career in digital art, how his work has evolved and what tips he would give to his younger self.
For more inspiration, see our showcase of digital artists and our explainer on what is concept art?
Where did you grow up and how did this influence your art?
I grew up in Colorado and was very fortunate to spend a lot of my childhood in nature. I think having the Rocky Mountains in my backyard was very inspirational and shaped the way I think about scale and environment.
Outside of art, what has most influenced your work?
Living life! It took me a while to recognise it, but your experiences end up in your work whether it’s intended or not: the places you’ve been, the people you’ve met, the things that have moved or unsettled you. You don’t always see it happening in the moment, but you look back at old work and it’s very noticeable.
Other forms of media – games, film, books and animation – are also a big source of inspiration; getting immersed in different worlds and stories inspires me to create my own.
Is there any painting you saw in your formative years that changed everything?
I think that discovering Craig Mullins’ digital paintings was a turning point for me. I had been interested in art from a young age, but always thought of fine art as the only career path for an artist. Seeing digital art being used in the entertainment industry was very exciting and more in line with my interests.
What was your first paid commission?
My first commission was for an isometric mobile game. Looking back, I’m honestly surprised anyone was willing to pay for my work at that point. It’s a pretty far cry from where I am now, but I think it was a huge confidence boost for me at the time and is a nice reminder of the progress I’ve made over the years.
What about the last piece that you finished?
My most recent piece was an image from my Mouse Knight series. It’s a bit more stylised than my typical work and a fun way to branch out and try something new. Compared to that first commission, it’s almost a different universe.
Foundationally the image is much stronger, of course, but I also now have confidence in my work and an ability enough to experiment and play.
Is making a living as a digital artist all you thought it would be?
Pretty much! It’s hard to beat a career doing something you love. There are definitely a lot of challenges and stresses, though.
The one thing I underestimated was the inconsistency. Before I started, I assumed there would be a point where the work just stabilised, became predictable. It doesn’t really work that way.
Even if you work in house, the industry can be fairly volatile and you have to learn to ride the waves and build your own stability where you can.
What advice would you give to your younger self?
Get away from the desk and make time for other things! When I was starting out, I thought I needed to spend every waking second doing art and improving.
It took me a while to realise that your experiences are what feed your art and creativity and having interests outside of art will always help you improve.
Has digital art changed for good since you’ve been working in it?
Digital art, and concept art specifically, is constantly changing. It’s a relatively young industry and it seems to have a major disruption every few years.
New tools, new pipelines, and new platforms force you to constantly adapt. I think whether changes are ‘good’ is pretty subjective, but it definitely keeps things interesting!
What is your next step?
I’m continuing to develop personal projects and original IPs. Commercial art is a great way to make a living, but creating worlds that are entirely my own is what I find to be most fulfilling.
You can see more of Chris’s work on his website.
This article originally appeared in ImagineFX. Subscribe to ImagineFX to never miss an issue. Print and digital subscriptions are available.
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Joe is a regular freelance journalist and editor at Creative Bloq. He writes news, features and buying guides and keeps track of the best equipment and software for creatives, from video editing programs to monitors and accessories. A veteran news writer and photographer, he now works as a project manager at the London and Buenos Aires-based design, production and branding agency Hermana Creatives. There he manages a team of designers, photographers and video editors who specialise in producing visual content and design assets for the hospitality sector. He also dances Argentine tango.
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