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By Nik Henderson Published
Drawing a whimsical aviation scene in graphite – from thumbnail to final.

By Uko Smith Published
Here lie one artist’s dreams – parental discretion may be advised.

By Paul Hatton Published
A simple workflow for capturing a perfect 3D scan.

By Jingtian Li Published
Quickly create a lifelike environment with Jingtian Li.

By Elena Leonteva Published
Build a fearsome character with artist Elena Leonteva.

By João Sousa Published
Learn how to craft visually appealing characters and clean, polished meshes in ZBrush with João Sousa.

By Foliascope Published
The team at studio Foliascope explain their compositing process.

By Mario Leone Published
Here's how Mario Leone used Unreal Engine, Gaea and NukeX to create three captivating landscapes.
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