Vertex Week: portfolio render creation with Adobe Substance 3D Stager

Substance 3D is the industry standard for texturing and material authoring. Now see how Substance 3D is going further when you discover Adobe Substance 3D Stager – the scene design and rendering app that connects to all your Substance 3D apps, as well as a range of Adobe creative tools. 

In our Vertex Week 2022 video tutorial Adobe's Jeanette Mathews, senior product manager, 3D & Immersive, will share how to send projects and content into Stager from Painter, Designer, and Sampler. You'll also discover how to arrange assets into a scene with powerful layout tools, and how to effectively showcase a story with robust lighting, all powered by state-of-the-art raytraced rendering.  

Vertex Week 2022: a robot covered in paint

Jeanette Mathews shares her advice for portfolio render creation with Adobe Substance 3D Stager (Image credit: Adobe)

If you enjoyed Jeanette Mathews' talk covering Substance 3D and Stager, then we have more Adobe tutorials this Vertex Week. Take a look at Ken Coleman's workshop on harnessing Adobe Cloud with Procreate in iPad to speed up your creativity. Illustrator Erik Ly shares his advice to improve your digital sketching in Photoshop, don't miss it!

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.