Linearity Move review: a good starting point for animation newbies

Linearity Move is an affordable and modest app for anyone making a start in motion.

Animation created in Linearity Move
(Image: © Future)

Our Verdict

This app is successful as a cheap alternative to other, more expensive, software. It's easy to get going and works well with other software – cheap and cheerful, but lacking more extensive controls to make it a viable option for anyone serious about animation. It feels a little like a car that has the more expensive gadgets taken out and hidden by moulded plastic. Future updates might change this, so watch this space...

For

  • Easy to get going
  • Relatively cheap
  • Auto-animate and basic presets
  • Compatible with other software

Against

  • Limited export options
  • Can't import videos
  • No guides or smart locking

Why you can trust Creative Bloq Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you. Find out more about how we test.

Adaptability is a key trait in the modern designer, who often has to tackle design, illustration, UI, animation and more. Some take to these new horizons like a duck to water, while others are more hesitant or simply cannot afford the expanding roster of expensive software needed. It's for these people that Linearity Move exists. First released in 2017, it serves as a stopgap between inadequate free animation software and hard hitters like After Effects or Cinema4D

Linearity Move: Interface

The Verdict
7

out of 10

Linearity Move

This app is successful as a cheap alternative to other, more expensive, software. It's easy to get going and works well with other software – cheap and cheerful, but lacking more extensive controls to make it a viable option for anyone serious about animation. It feels a little like a car that has the more expensive gadgets taken out and hidden by moulded plastic. Future updates might change this, so watch this space...

Matt Smith
Designer and Video Producer

Matt has worked for various publishing houses and design agencies, covering studio photography, video production, editorial design, branding, illustration and motion graphics. He currently works for Future PLC with brands such as T3, Woman&Home, Marie Claire, Music Week, TechRadar, Golden Joysticks, Cycling Weekly, Brand Impact Awards, Horse&Hound and Tech&Learning. In the past he has designed titles including Mac|Life, IQ, Bow International, Drummer, iDrum, Acoustic, Clay Shooting, Sea Fishing and GunTradeNews. He has experience across the full Adobe Suite and is currently spending a lot of time creating projects in Blender and After Effects.