How a global games firm cut costs and production time

Notoriously fast-paced, the video games industry is in a state of constant flux. As games companies and artists continue their search for new ways to entertain audiences and further charm existing players, so too does new technology continue to reshape existing workflows. 

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Kerrie Hughes
Freelance writer

Kerrie Hughes is a frequent contributor to Creative Bloq, and was once its editor. One of the original CB crew, Kerrie joined the team back in 2013 after moving from her role as staff writer on 3D World. Since then she's written regularly for other creative publications such as ImagineFX, Computer Arts and Digital Camera World. After a stint working for the police, Kerrie is back reviewing creative tech for creative professionals.