How to structure a matte painting to create a cinematic environment, game concept or personal illustration
Concept artist Killian Prevost shares his complete matte painting workflow, from composition to colour.
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In this workshop, I will walk through a complete matte painting workflow focused on structure, clarity and mood, rather than software tricks (although, you'll need digital art software and ideally one of the best drawing tablets). The goal is to show how a strong image can be built step by step, starting with simple decisions and gradually adding complexity.
We begin with composition, perspective and readable shapes, because these foundations determine whether an image works before detail is added.
A key concept to keep in mind is working from general to specific. Early stages are about values, light direction and focal hierarchy, not textures. By keeping things loose at first, you stay flexible and avoid committing to ideas too early.
Article continues belowAnother important idea is separation: clearly distinguishing foreground, midground and background through contrast, edges and atmospheric depth. As the painting develops, colour and materials are introduced to support the lighting and narrative, not to decorate the image.
Every brushstroke should serve readability, scale or mood. Flipping the canvas, checking silhouettes and simplifying regularly are essential habits to maintain balance.
This process is designed to be adaptable. Whether you are creating a cinematic environment, game concept or personal illustration, the same principles apply.
By the end of the workshop, you will understand how to structure a matte painting efficiently, make confident artistic choices and push an image to a polished, professional result without losing control along the way in a production context.
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01. Rough layout
I begin with a very loose sketch to establish the main composition and camera angle. At this stage, the focus is on large shapes, perspective, direction and overall balance, rather than accuracy.
Keeping the drawing simple allows me to explore ideas quickly and adjust proportions without hesitation. This rough layout defines the visual path and focal point of the image
02. Clean sketch
Once the composition feels solid, I refine the sketch with clearer lines and more defined shapes. I clean up the architecture, foreground steps and main silhouettes while avoiding unnecessary detail.
This pass is about clarity and structure, ensuring every element reads well. A clean sketch makes the next stages faster and more controlled.
03. Perspective check
Before painting, I verify the perspective using simple guides. I align major architectural elements and ground planes to a consistent vanishing point, correcting any distortions from the sketch phase.
This step helps anchor the scene in believable space and prevents perspective issues from appearing later. Strong perspective reinforces depth and scale throughout the image.
04. Value block-in
I block in the main values using broad brushes, focusing only on light and shadow relationships. The goal is to define depth, lighting direction and contrast without using colour.
Working in greyscale helps me to judge readability and hierarchy early on. If the image works at this stage, it will remain strong once colour and detail have been introduced.
05. Lighting focus
With the values in place, I refine the lighting to emphasise the focal point. I push contrast around the archway and soften less important areas.
This step is about guiding the viewer’s eye through light. A clear light structure ensures the image stays readable as complexity increases.
06. First colour pass
I introduce a limited colour palette on top of the value structure. At this stage, colours remain muted and simple, mainly supporting the existing lighting.
I avoid saturation and detail, using colour only when it comes to separating materials and planes. This approach keeps the image cohesive and prevents colour choices from overpowering the composition.
07. Colour refinement
I gradually refine colour relationships, adjusting temperature between light and shadow areas. Warm light contrasts with cooler shadows to enhance depth and atmosphere.
I also define vegetation and stone tones more clearly. This brings the scene closer to its final mood while maintaining control over the balance.
08. Sky and atmosphere
I focus on the sky and background atmosphere to set the emotional tone. Soft gradients and cloud shapes help frame the architecture and support the lighting direction.
Atmospheric depth is reinforced by lowering contrast in distant areas. A well-handled sky adds scale and enhances the cinematic feeling of the scene.
09. Structural details
At this stage, I add secondary details to the architecture and terrain. I suggest cracks, stone variation and foliage growth without over-rendering.
Details are placed selectively, mainly around the focal areas. This keeps the image readable and avoids visual noise while still conveying age, scale and material richness.
10. Major forms polish
I refine the largest forms, such as walls, steps and vegetation masses, ensuring clean shapes and consistent lighting. Edges are adjusted to separate planes more clearly, and values are subtly balanced across the image.
This step prepares the painting for final detailing by locking in structure, depth and overall cohesion.
11. Vegetation pass
I focus on refining the vegetation to better integrate it with the architecture. By using varied shapes and values, I break repetition and suggest natural growth patterns along the walls and ground.
The goal is to frame the focal point without overpowering it. Vegetation is treated as a mass first, with only selective accents added in order to suggest detail and depth.
12. Colour balance
At this stage, I balance the overall colour harmony of the image. I adjust saturation and temperature to ensure that the environment feels cohesive and believable.
Cooler shadows contrast with warmer light areas to reinforce depth and atmosphere. Small colour corrections help to unify materials and prevent any single area from standing out unintentionally.
13. Final details
I add final accents and subtle details to enhance realism and mood. This includes small highlights, texture variation and selective edge sharpening around key areas.
I avoid over-detailing by keeping most refinement near the focal point. These finishing touches bring clarity and polish while preserving the painterly quality of the image at the same time.
14. Final polish
For the final step, I review the image as a whole and make global adjustments. I also check values, edges and composition one last time, applying light colour grading if needed.
Minor fixes ensure balance and readability across the frame. The image will then be ready for presentation, maintaining strong structure and a clean, professional finish.
This article originally appeared in ImagineFX. Subscribe to ImagineFX to never miss an issue. Print and digital subscriptions are available.

Killian Prevost is a French concept artist with eight years of experience in video games and animation. He specializes in environment design, focusing on atmosphere, storytelling, and painterly techniques to create immersive worlds built on strong composition and light.
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