See how this artist evokes the misty light and crunchy lichen of Scottish and Irish islands
Beth Fuller has transitioned from creating a graphic novel to working on a video game.
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Beth Fuller is a concept artist and illustrator from Denmark. Having completed a graphic novel in 2025 and an MA in game art, she’s now exploring art direction with a new video game project.
Her influences include Ian McQue and Linnea Sterte, and she works across a range of digital art software, including Krita, Photoshop, Heavypaint and Procreate. Below, she shares with us four examples of her work.
You can find more inspiration in our other features on digital artists.
Wandering on the Continent
“I worked on a project about a stranded angel while at a summer course at Gobelins. This is a slightly pensive drawing – the rest are more comical and lighthearted.”
Impact
“This piece was exciting to draw; I enjoyed trying to make the ship look as vast as possible. I drew lots of space art after attending a Scavengers Reign panel at LightBox Expo.”
Trireme Airship
“A commissioned drawing for a client. The anachronistic blend of an ancient Greek ship design with a modern zeppelin was an interesting challenge.”
Desolate Shore
“This is a piece of concept art for an ongoing project. I wanted to evoke the misty, watery light and crunchy lichen textures of Scottish and Irish islands.”
Daily design news, reviews, how-tos and more, as picked by the editors.
You can see more of Beth's work on her ArtStation profile.
This article originally appeared in ImagineFX. Subscribe to ImagineFX to never miss an issue. Print and digital subscriptions are available.
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