Mobile app consultant Jonathan Stark is the author of two iPhone and Android development books. Here, he explains his process for determining the best development approach for an application and discusses the best tools available.
Fingers and thumbs turn desktop conventions on their head. Interaction designer Josh Clark explains what you need to keep in mind when designing for touch-sensitive screens. Includes a comparison of finger-friendly touch interfaces for iPhone, iPad and Android.
Simon Duke, senior UX consultant, and Mark Westwater, senior usability consultant of User Vision, explain some of the key constraints to gaming on a smartphone and highlight the key attributes of a successful game.
In this excerpt from the PhoneGap Beginner's Guide, Nitobi/Adobe's Andrew Lunny goes over the biggest roadblock developers find with the mobile development framework: getting started and building simple apps for iOS, Android and BlackBerry.
Creating an application can be extremely exciting for any developer. But before you get your application published, you need to get it ready. iOS and Mac developer/designer Daniel Bramhall explains the nitty gritty.
Developers can be shy when it comes to promoting their work. Here Craig Lockwood, lead iOS developer at Huw David Design, provides 10 tips to help you stand out from the crowd and get your apps noticed. As app tutorials go, this is essential know-how.
Android apps can be just as beautiful as their iOS counterparts. Richard Leggett, co-director of Bitmode Ltd, digs deep into the styling and theming and explains how to use just XML and image files to add a fresh look and feel to your app.
Don't trust humans to do all of your testing. Not even experts. John Senner, Koa Metter and Emory Myers of MokaSocial reveal how to delegate the dirty work.
Android promises many exciting opportunities. Kevin McDonagh, director of Android development consultancy Novoda, rounds up 10 essential tips that will help you make the most of your development time.
If you haven't realised by now, designing for iOS devices is totally different from designing for the web. Sarah Parmenter explains how to create the perfect user interface for your app.
Learn how to create a web app that feels native on the iPad and other mobile devices, using the Sencha Touch library. Robert Douglas of mobile design specialists ribot, explains the what, where, why and how.
Pre-school kids can be a tough audience. Alex Morris, the creator of the Spelly iPhone/iPad app, reveals how to design applications for them that will hold their fragile attention.
This tutorial is about turning an idea into a useful concept and transforming that into something tangible - in this case, an app. Get to grips with ActionScript 3.0, learn the in's and out's or the Google Static Map API and integrate Adobe AIR into your workflow.
Just the one so far. But it's a great way to get started with Microsoft's Metro UI-based Windows Phone 7 OS. From discovering the rich toolset, to writing XAML and C#, Microsoft MVP Michael Crump has everything covered.
That's all for now. Thanks for reading. Check back regularly for more app tutorials.
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