Tutorial: Create fur with FiberMesh

Ever since I saw a demo of ZBrush’s new FiberMesh feature, I’ve been itching to try it out. When I finally got my hands on the release I decided I should do a project using FiberMesh. At first I wanted it to be just a character with fur sitting on a rock, but I soon found myself expanding the environment and adding detail.

I’m amazed how fast you can create fur and hair with FiberMesh. At the studio where I work, I’ve often struggled with hair and the fact that you can’t really see the result until you render out an image, which can take a while. With FiberMesh you have a great representation in the viewport and can render out an image really fast. Another useful aspect of FiberMesh is the front collision tolerance feature. This helps to avoid intersection between your growth mesh and the FiberMesh, something that happens way too often by mistake in other 3D applications when you try grooming.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.